xref: /aosp_15_r20/external/skia/tools/DDLTileHelper.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DDLTileHelper.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPicture.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkImageGanesh.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/SkSurfaceGanesh.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrDeferredDisplayList.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrDeferredDisplayListRecorder.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/GrSurfaceCharacterization.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/chromium/SkImageChromium.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTaskGroup.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDeferredDisplayListPriv.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/image/SkImage_Ganesh.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "tools/DDLPromiseImageHelper.h"
27*c8dee2aaSAndroid Build Coastguard Worker 
init(int id,GrDirectContext * direct,const GrSurfaceCharacterization & dstSurfaceCharacterization,const SkIRect & clip,const SkIRect & paddingOutsets)28*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::init(int id,
29*c8dee2aaSAndroid Build Coastguard Worker                                    GrDirectContext* direct,
30*c8dee2aaSAndroid Build Coastguard Worker                                    const GrSurfaceCharacterization& dstSurfaceCharacterization,
31*c8dee2aaSAndroid Build Coastguard Worker                                    const SkIRect& clip,
32*c8dee2aaSAndroid Build Coastguard Worker                                    const SkIRect& paddingOutsets) {
33*c8dee2aaSAndroid Build Coastguard Worker     fID = id;
34*c8dee2aaSAndroid Build Coastguard Worker     fClip = clip;
35*c8dee2aaSAndroid Build Coastguard Worker     fPaddingOutsets = paddingOutsets;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     fPlaybackChar  = dstSurfaceCharacterization.createResized(this->paddedRectSize().width(),
38*c8dee2aaSAndroid Build Coastguard Worker                                                               this->paddedRectSize().height());
39*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fPlaybackChar.isValid());
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     SkDEBUGCODE(const GrCaps* caps = direct->priv().caps());
42*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(caps->isFormatTexturable(fPlaybackChar.backendFormat(),
43*c8dee2aaSAndroid Build Coastguard Worker                                       fPlaybackChar.backendFormat().textureType()));
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     fCallbackContext.reset(new PromiseImageCallbackContext(direct, fPlaybackChar.backendFormat()));
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker 
TileData()48*c8dee2aaSAndroid Build Coastguard Worker DDLTileHelper::TileData::TileData() {}
~TileData()49*c8dee2aaSAndroid Build Coastguard Worker DDLTileHelper::TileData::~TileData() {}
50*c8dee2aaSAndroid Build Coastguard Worker 
createDDL(const SkPicture * picture)51*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::createDDL(const SkPicture* picture) {
52*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fDisplayList && picture);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     auto recordingChar = fPlaybackChar.createResized(fClip.width(), fClip.height());
55*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(recordingChar.isValid());
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     GrDeferredDisplayListRecorder recorder(recordingChar);
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     // DDL TODO: the DDLRecorder's rContext isn't initialized until getCanvas is called.
60*c8dee2aaSAndroid Build Coastguard Worker     // Maybe set it up in the ctor?
61*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* recordingCanvas = recorder.getCanvas();
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker     // We always record the DDL in the (0,0) .. (clipWidth, clipHeight) coordinates
64*c8dee2aaSAndroid Build Coastguard Worker     recordingCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height()));
65*c8dee2aaSAndroid Build Coastguard Worker     recordingCanvas->translate(-fClip.fLeft, -fClip.fTop);
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     // Note: in this use case we only render a picture to the deferred canvas
68*c8dee2aaSAndroid Build Coastguard Worker     // but, more generally, clients will use arbitrary draw calls.
69*c8dee2aaSAndroid Build Coastguard Worker     recordingCanvas->drawPicture(picture);
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker     fDisplayList = recorder.detach();
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker 
createComposeDDL()74*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::createComposeDDL() {
75*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fComposeDDL);
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     GrDeferredDisplayListRecorder recorder(fDstCharacterization);
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     SkCanvas* recordingCanvas = recorder.getCanvas();
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < this->numTiles(); ++i) {
82*c8dee2aaSAndroid Build Coastguard Worker         TileData* tile = &fTiles[i];
83*c8dee2aaSAndroid Build Coastguard Worker         if (!tile->initialized()) {
84*c8dee2aaSAndroid Build Coastguard Worker             continue;
85*c8dee2aaSAndroid Build Coastguard Worker         }
86*c8dee2aaSAndroid Build Coastguard Worker 
87*c8dee2aaSAndroid Build Coastguard Worker         sk_sp<SkImage> promiseImage = tile->makePromiseImageForDst(
88*c8dee2aaSAndroid Build Coastguard Worker                                            recordingCanvas->recordingContext()->threadSafeProxy());
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker         SkRect dstRect = SkRect::Make(tile->clipRect());
91*c8dee2aaSAndroid Build Coastguard Worker         SkIRect srcRect = tile->clipRect();
92*c8dee2aaSAndroid Build Coastguard Worker         srcRect.offsetTo(tile->padOffset().x(), tile->padOffset().y());
93*c8dee2aaSAndroid Build Coastguard Worker 
94*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(promiseImage->bounds().contains(srcRect));
95*c8dee2aaSAndroid Build Coastguard Worker 
96*c8dee2aaSAndroid Build Coastguard Worker         recordingCanvas->drawImageRect(promiseImage.get(), SkRect::Make(srcRect), dstRect,
97*c8dee2aaSAndroid Build Coastguard Worker                                        SkSamplingOptions(), nullptr,
98*c8dee2aaSAndroid Build Coastguard Worker                                        SkCanvas::kStrict_SrcRectConstraint);
99*c8dee2aaSAndroid Build Coastguard Worker     }
100*c8dee2aaSAndroid Build Coastguard Worker 
101*c8dee2aaSAndroid Build Coastguard Worker     fComposeDDL = recorder.detach();
102*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fComposeDDL);
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker 
precompile(GrDirectContext * direct)105*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::precompile(GrDirectContext* direct) {
106*c8dee2aaSAndroid Build Coastguard Worker     if (!this->initialized()) {
107*c8dee2aaSAndroid Build Coastguard Worker         return;
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker 
110*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fDisplayList);
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     GrDeferredDisplayList::ProgramIterator iter(direct, fDisplayList.get());
113*c8dee2aaSAndroid Build Coastguard Worker     for (; !iter.done(); iter.next()) {
114*c8dee2aaSAndroid Build Coastguard Worker         iter.compile();
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker }
117*c8dee2aaSAndroid Build Coastguard Worker 
makeWrappedTileDest(GrRecordingContext * rContext)118*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> DDLTileHelper::TileData::makeWrappedTileDest(GrRecordingContext* rContext) {
119*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fCallbackContext && fCallbackContext->promiseImageTexture());
120*c8dee2aaSAndroid Build Coastguard Worker 
121*c8dee2aaSAndroid Build Coastguard Worker     auto promiseImageTexture = fCallbackContext->promiseImageTexture();
122*c8dee2aaSAndroid Build Coastguard Worker     if (!promiseImageTexture->backendTexture().isValid()) {
123*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
124*c8dee2aaSAndroid Build Coastguard Worker     }
125*c8dee2aaSAndroid Build Coastguard Worker 
126*c8dee2aaSAndroid Build Coastguard Worker     // Here we are, unfortunately, aliasing the backend texture held by the GrPromiseImageTexture.
127*c8dee2aaSAndroid Build Coastguard Worker     // Both the tile's destination surface and the promise image used to draw the tile will be
128*c8dee2aaSAndroid Build Coastguard Worker     // backed by the same backendTexture - unbeknownst to Ganesh.
129*c8dee2aaSAndroid Build Coastguard Worker     return SkSurfaces::WrapBackendTexture(rContext,
130*c8dee2aaSAndroid Build Coastguard Worker                                           promiseImageTexture->backendTexture(),
131*c8dee2aaSAndroid Build Coastguard Worker                                           fPlaybackChar.origin(),
132*c8dee2aaSAndroid Build Coastguard Worker                                           fPlaybackChar.sampleCount(),
133*c8dee2aaSAndroid Build Coastguard Worker                                           fPlaybackChar.colorType(),
134*c8dee2aaSAndroid Build Coastguard Worker                                           fPlaybackChar.refColorSpace(),
135*c8dee2aaSAndroid Build Coastguard Worker                                           &fPlaybackChar.surfaceProps());
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker 
drawSKPDirectly(GrDirectContext * dContext,const SkPicture * picture)138*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::drawSKPDirectly(GrDirectContext* dContext,
139*c8dee2aaSAndroid Build Coastguard Worker                                               const SkPicture* picture) {
140*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!fDisplayList && !fTileSurface && picture);
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     fTileSurface = this->makeWrappedTileDest(dContext);
143*c8dee2aaSAndroid Build Coastguard Worker     if (fTileSurface) {
144*c8dee2aaSAndroid Build Coastguard Worker         SkCanvas* tileCanvas = fTileSurface->getCanvas();
145*c8dee2aaSAndroid Build Coastguard Worker 
146*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->padOffset().isZero() && this->paddedRectSize() == fClip.size());
147*c8dee2aaSAndroid Build Coastguard Worker         tileCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height()));
148*c8dee2aaSAndroid Build Coastguard Worker         tileCanvas->translate(-fClip.fLeft, -fClip.fTop);
149*c8dee2aaSAndroid Build Coastguard Worker 
150*c8dee2aaSAndroid Build Coastguard Worker         tileCanvas->drawPicture(picture);
151*c8dee2aaSAndroid Build Coastguard Worker 
152*c8dee2aaSAndroid Build Coastguard Worker         // We can't snap an image here bc, since we're using wrapped backend textures for the
153*c8dee2aaSAndroid Build Coastguard Worker         // surfaces, that would incur a copy.
154*c8dee2aaSAndroid Build Coastguard Worker     }
155*c8dee2aaSAndroid Build Coastguard Worker }
156*c8dee2aaSAndroid Build Coastguard Worker 
draw(GrDirectContext * direct)157*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::draw(GrDirectContext* direct) {
158*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fDisplayList && !fTileSurface);
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker     fTileSurface = this->makeWrappedTileDest(direct);
161*c8dee2aaSAndroid Build Coastguard Worker     if (fTileSurface) {
162*c8dee2aaSAndroid Build Coastguard Worker         skgpu::ganesh::DrawDDL(fTileSurface, fDisplayList);
163*c8dee2aaSAndroid Build Coastguard Worker 
164*c8dee2aaSAndroid Build Coastguard Worker         // We can't snap an image here bc, since we're using wrapped backend textures for the
165*c8dee2aaSAndroid Build Coastguard Worker         // surfaces, that would incur a copy.
166*c8dee2aaSAndroid Build Coastguard Worker     }
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker 
reset()169*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::reset() {
170*c8dee2aaSAndroid Build Coastguard Worker     // TODO: when DDLs are re-renderable we don't need to do this
171*c8dee2aaSAndroid Build Coastguard Worker     fDisplayList = nullptr;
172*c8dee2aaSAndroid Build Coastguard Worker 
173*c8dee2aaSAndroid Build Coastguard Worker     fTileSurface = nullptr;
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker 
makePromiseImageForDst(sk_sp<GrContextThreadSafeProxy> threadSafeProxy)176*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> DDLTileHelper::TileData::makePromiseImageForDst(
177*c8dee2aaSAndroid Build Coastguard Worker                                                 sk_sp<GrContextThreadSafeProxy> threadSafeProxy) {
178*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fCallbackContext);
179*c8dee2aaSAndroid Build Coastguard Worker 
180*c8dee2aaSAndroid Build Coastguard Worker     // The promise image gets a ref on the promise callback context
181*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> promiseImage =
182*c8dee2aaSAndroid Build Coastguard Worker             SkImages::PromiseTextureFrom(std::move(threadSafeProxy),
183*c8dee2aaSAndroid Build Coastguard Worker                                          fCallbackContext->backendFormat(),
184*c8dee2aaSAndroid Build Coastguard Worker                                          this->paddedRectSize(),
185*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::Mipmapped::kNo,
186*c8dee2aaSAndroid Build Coastguard Worker                                          GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin,
187*c8dee2aaSAndroid Build Coastguard Worker                                          fPlaybackChar.colorType(),
188*c8dee2aaSAndroid Build Coastguard Worker                                          kPremul_SkAlphaType,
189*c8dee2aaSAndroid Build Coastguard Worker                                          fPlaybackChar.refColorSpace(),
190*c8dee2aaSAndroid Build Coastguard Worker                                          PromiseImageCallbackContext::PromiseImageFulfillProc,
191*c8dee2aaSAndroid Build Coastguard Worker                                          PromiseImageCallbackContext::PromiseImageReleaseProc,
192*c8dee2aaSAndroid Build Coastguard Worker                                          (void*)this->refCallbackContext().release());
193*c8dee2aaSAndroid Build Coastguard Worker     fCallbackContext->wasAddedToImage();
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     return promiseImage;
196*c8dee2aaSAndroid Build Coastguard Worker }
197*c8dee2aaSAndroid Build Coastguard Worker 
CreateBackendTexture(GrDirectContext * direct,TileData * tile)198*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::CreateBackendTexture(GrDirectContext* direct, TileData* tile) {
199*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(tile->fCallbackContext && !tile->fCallbackContext->promiseImageTexture());
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker     const GrSurfaceCharacterization& c = tile->fPlaybackChar;
202*c8dee2aaSAndroid Build Coastguard Worker     GrBackendTexture beTex =
203*c8dee2aaSAndroid Build Coastguard Worker             direct->createBackendTexture(c.width(),
204*c8dee2aaSAndroid Build Coastguard Worker                                          c.height(),
205*c8dee2aaSAndroid Build Coastguard Worker                                          c.colorType(),
206*c8dee2aaSAndroid Build Coastguard Worker                                          skgpu::Mipmapped(c.isMipMapped()),
207*c8dee2aaSAndroid Build Coastguard Worker                                          GrRenderable::kYes,
208*c8dee2aaSAndroid Build Coastguard Worker                                          GrProtected::kNo,
209*c8dee2aaSAndroid Build Coastguard Worker                                          /*label=*/"DDLTile_TileData_CreateBackendTexture");
210*c8dee2aaSAndroid Build Coastguard Worker     tile->fCallbackContext->setBackendTexture(beTex);
211*c8dee2aaSAndroid Build Coastguard Worker }
212*c8dee2aaSAndroid Build Coastguard Worker 
DeleteBackendTexture(GrDirectContext * dContext,TileData * tile)213*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::TileData::DeleteBackendTexture(GrDirectContext* dContext, TileData* tile) {
214*c8dee2aaSAndroid Build Coastguard Worker     if (!tile->initialized() || dContext->abandoned()) {
215*c8dee2aaSAndroid Build Coastguard Worker         return;
216*c8dee2aaSAndroid Build Coastguard Worker     }
217*c8dee2aaSAndroid Build Coastguard Worker 
218*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(tile->fCallbackContext);
219*c8dee2aaSAndroid Build Coastguard Worker 
220*c8dee2aaSAndroid Build Coastguard Worker     // TODO: it seems that, on the Linux bots, backend texture creation is failing
221*c8dee2aaSAndroid Build Coastguard Worker     // a lot (skbug.com/10142)
222*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!tile->fCallbackContext->promiseImageTexture() ||
223*c8dee2aaSAndroid Build Coastguard Worker              tile->fCallbackContext->promiseImageTexture()->backendTexture().isValid());
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker     tile->fTileSurface = nullptr;
226*c8dee2aaSAndroid Build Coastguard Worker 
227*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(tile->fCallbackContext->unique());
228*c8dee2aaSAndroid Build Coastguard Worker     tile->fCallbackContext.reset();
229*c8dee2aaSAndroid Build Coastguard Worker }
230*c8dee2aaSAndroid Build Coastguard Worker 
231*c8dee2aaSAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////////////////////////////////
232*c8dee2aaSAndroid Build Coastguard Worker 
DDLTileHelper(GrDirectContext * direct,const GrSurfaceCharacterization & dstChar,const SkIRect & viewport,int numXDivisions,int numYDivisions,bool addRandomPaddingToDst)233*c8dee2aaSAndroid Build Coastguard Worker DDLTileHelper::DDLTileHelper(GrDirectContext* direct,
234*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceCharacterization& dstChar,
235*c8dee2aaSAndroid Build Coastguard Worker                              const SkIRect& viewport,
236*c8dee2aaSAndroid Build Coastguard Worker                              int numXDivisions, int numYDivisions,
237*c8dee2aaSAndroid Build Coastguard Worker                              bool addRandomPaddingToDst)
238*c8dee2aaSAndroid Build Coastguard Worker         : fNumXDivisions(numXDivisions)
239*c8dee2aaSAndroid Build Coastguard Worker         , fNumYDivisions(numYDivisions)
240*c8dee2aaSAndroid Build Coastguard Worker         , fTiles(numXDivisions * numYDivisions)
241*c8dee2aaSAndroid Build Coastguard Worker         , fDstCharacterization(dstChar) {
242*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(fNumXDivisions > 0 && fNumYDivisions > 0);
243*c8dee2aaSAndroid Build Coastguard Worker 
244*c8dee2aaSAndroid Build Coastguard Worker     int xTileSize = viewport.width()/fNumXDivisions;
245*c8dee2aaSAndroid Build Coastguard Worker     int yTileSize = viewport.height()/fNumYDivisions;
246*c8dee2aaSAndroid Build Coastguard Worker 
247*c8dee2aaSAndroid Build Coastguard Worker     SkRandom rand;
248*c8dee2aaSAndroid Build Coastguard Worker 
249*c8dee2aaSAndroid Build Coastguard Worker     // Create the destination tiles
250*c8dee2aaSAndroid Build Coastguard Worker     for (int y = 0, yOff = 0; y < fNumYDivisions; ++y, yOff += yTileSize) {
251*c8dee2aaSAndroid Build Coastguard Worker         int ySize = (y < fNumYDivisions-1) ? yTileSize : viewport.height()-yOff;
252*c8dee2aaSAndroid Build Coastguard Worker 
253*c8dee2aaSAndroid Build Coastguard Worker         for (int x = 0, xOff = 0; x < fNumXDivisions; ++x, xOff += xTileSize) {
254*c8dee2aaSAndroid Build Coastguard Worker             int xSize = (x < fNumXDivisions-1) ? xTileSize : viewport.width()-xOff;
255*c8dee2aaSAndroid Build Coastguard Worker 
256*c8dee2aaSAndroid Build Coastguard Worker             SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize);
257*c8dee2aaSAndroid Build Coastguard Worker 
258*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(viewport.contains(clip));
259*c8dee2aaSAndroid Build Coastguard Worker 
260*c8dee2aaSAndroid Build Coastguard Worker             static const uint32_t kMaxPad = 64;
261*c8dee2aaSAndroid Build Coastguard Worker             int32_t lPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
262*c8dee2aaSAndroid Build Coastguard Worker             int32_t tPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
263*c8dee2aaSAndroid Build Coastguard Worker             int32_t rPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
264*c8dee2aaSAndroid Build Coastguard Worker             int32_t bPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0;
265*c8dee2aaSAndroid Build Coastguard Worker 
266*c8dee2aaSAndroid Build Coastguard Worker             fTiles[y*fNumXDivisions+x].init(y*fNumXDivisions+x, direct, dstChar, clip,
267*c8dee2aaSAndroid Build Coastguard Worker                                            {lPad, tPad, rPad, bPad});
268*c8dee2aaSAndroid Build Coastguard Worker         }
269*c8dee2aaSAndroid Build Coastguard Worker     }
270*c8dee2aaSAndroid Build Coastguard Worker }
271*c8dee2aaSAndroid Build Coastguard Worker 
createDDLsInParallel(SkPicture * picture)272*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::createDDLsInParallel(SkPicture* picture) {
273*c8dee2aaSAndroid Build Coastguard Worker #if 1
274*c8dee2aaSAndroid Build Coastguard Worker     SkTaskGroup().batch(this->numTiles(), [&](int i) {
275*c8dee2aaSAndroid Build Coastguard Worker         fTiles[i].createDDL(picture);
276*c8dee2aaSAndroid Build Coastguard Worker     });
277*c8dee2aaSAndroid Build Coastguard Worker     SkTaskGroup().add([this]{ this->createComposeDDL(); });
278*c8dee2aaSAndroid Build Coastguard Worker     SkTaskGroup().wait();
279*c8dee2aaSAndroid Build Coastguard Worker #else
280*c8dee2aaSAndroid Build Coastguard Worker     // Use this code path to debug w/o threads
281*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < this->numTiles(); ++i) {
282*c8dee2aaSAndroid Build Coastguard Worker         fTiles[i].createDDL(picture);
283*c8dee2aaSAndroid Build Coastguard Worker     }
284*c8dee2aaSAndroid Build Coastguard Worker     this->createComposeDDL();
285*c8dee2aaSAndroid Build Coastguard Worker #endif
286*c8dee2aaSAndroid Build Coastguard Worker }
287*c8dee2aaSAndroid Build Coastguard Worker 
288*c8dee2aaSAndroid Build Coastguard Worker // On the gpu thread:
289*c8dee2aaSAndroid Build Coastguard Worker //    precompile any programs
290*c8dee2aaSAndroid Build Coastguard Worker //    replay the DDL into a surface to make the tile image
291*c8dee2aaSAndroid Build Coastguard Worker //    compose the tile image into the main canvas
do_gpu_stuff(GrDirectContext * direct,DDLTileHelper::TileData * tile)292*c8dee2aaSAndroid Build Coastguard Worker static void do_gpu_stuff(GrDirectContext* direct, DDLTileHelper::TileData* tile) {
293*c8dee2aaSAndroid Build Coastguard Worker 
294*c8dee2aaSAndroid Build Coastguard Worker     // TODO: schedule program compilation as their own tasks
295*c8dee2aaSAndroid Build Coastguard Worker     tile->precompile(direct);
296*c8dee2aaSAndroid Build Coastguard Worker 
297*c8dee2aaSAndroid Build Coastguard Worker     tile->draw(direct);
298*c8dee2aaSAndroid Build Coastguard Worker 
299*c8dee2aaSAndroid Build Coastguard Worker     tile->dropDDL();
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker 
302*c8dee2aaSAndroid Build Coastguard Worker // We expect to have more than one recording thread but just one gpu thread
kickOffThreadedWork(SkTaskGroup * recordingTaskGroup,SkTaskGroup * gpuTaskGroup,GrDirectContext * dContext,SkPicture * picture)303*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
304*c8dee2aaSAndroid Build Coastguard Worker                                         SkTaskGroup* gpuTaskGroup,
305*c8dee2aaSAndroid Build Coastguard Worker                                         GrDirectContext* dContext,
306*c8dee2aaSAndroid Build Coastguard Worker                                         SkPicture* picture) {
307*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(recordingTaskGroup && gpuTaskGroup && dContext);
308*c8dee2aaSAndroid Build Coastguard Worker 
309*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < this->numTiles(); ++i) {
310*c8dee2aaSAndroid Build Coastguard Worker         TileData* tile = &fTiles[i];
311*c8dee2aaSAndroid Build Coastguard Worker         if (!tile->initialized()) {
312*c8dee2aaSAndroid Build Coastguard Worker             continue;
313*c8dee2aaSAndroid Build Coastguard Worker         }
314*c8dee2aaSAndroid Build Coastguard Worker 
315*c8dee2aaSAndroid Build Coastguard Worker         // On a recording thread:
316*c8dee2aaSAndroid Build Coastguard Worker         //    generate the tile's DDL
317*c8dee2aaSAndroid Build Coastguard Worker         //    schedule gpu-thread processing of the DDL
318*c8dee2aaSAndroid Build Coastguard Worker         // Note: a finer grained approach would be add a scheduling task which would evaluate
319*c8dee2aaSAndroid Build Coastguard Worker         //       which DDLs were ready to be rendered based on their prerequisites
320*c8dee2aaSAndroid Build Coastguard Worker         recordingTaskGroup->add([tile, gpuTaskGroup, dContext, picture]() {
321*c8dee2aaSAndroid Build Coastguard Worker                                     tile->createDDL(picture);
322*c8dee2aaSAndroid Build Coastguard Worker 
323*c8dee2aaSAndroid Build Coastguard Worker                                     gpuTaskGroup->add([dContext, tile]() {
324*c8dee2aaSAndroid Build Coastguard Worker                                         do_gpu_stuff(dContext, tile);
325*c8dee2aaSAndroid Build Coastguard Worker                                     });
326*c8dee2aaSAndroid Build Coastguard Worker                                 });
327*c8dee2aaSAndroid Build Coastguard Worker     }
328*c8dee2aaSAndroid Build Coastguard Worker 
329*c8dee2aaSAndroid Build Coastguard Worker     recordingTaskGroup->add([this] { this->createComposeDDL(); });
330*c8dee2aaSAndroid Build Coastguard Worker }
331*c8dee2aaSAndroid Build Coastguard Worker 
332*c8dee2aaSAndroid Build Coastguard Worker // Only called from skpbench
interleaveDDLCreationAndDraw(GrDirectContext * dContext,SkPicture * picture)333*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::interleaveDDLCreationAndDraw(GrDirectContext* dContext, SkPicture* picture) {
334*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < this->numTiles(); ++i) {
335*c8dee2aaSAndroid Build Coastguard Worker         fTiles[i].createDDL(picture);
336*c8dee2aaSAndroid Build Coastguard Worker         fTiles[i].draw(dContext);
337*c8dee2aaSAndroid Build Coastguard Worker     }
338*c8dee2aaSAndroid Build Coastguard Worker }
339*c8dee2aaSAndroid Build Coastguard Worker 
340*c8dee2aaSAndroid Build Coastguard Worker // Only called from skpbench
drawAllTilesDirectly(GrDirectContext * dContext,SkPicture * picture)341*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::drawAllTilesDirectly(GrDirectContext* dContext, SkPicture* picture) {
342*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < this->numTiles(); ++i) {
343*c8dee2aaSAndroid Build Coastguard Worker         fTiles[i].drawSKPDirectly(dContext, picture);
344*c8dee2aaSAndroid Build Coastguard Worker     }
345*c8dee2aaSAndroid Build Coastguard Worker }
346*c8dee2aaSAndroid Build Coastguard Worker 
dropCallbackContexts()347*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::dropCallbackContexts() {
348*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < this->numTiles(); ++i) {
349*c8dee2aaSAndroid Build Coastguard Worker         fTiles[i].dropCallbackContext();
350*c8dee2aaSAndroid Build Coastguard Worker     }
351*c8dee2aaSAndroid Build Coastguard Worker }
352*c8dee2aaSAndroid Build Coastguard Worker 
resetAllTiles()353*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::resetAllTiles() {
354*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < this->numTiles(); ++i) {
355*c8dee2aaSAndroid Build Coastguard Worker         fTiles[i].reset();
356*c8dee2aaSAndroid Build Coastguard Worker     }
357*c8dee2aaSAndroid Build Coastguard Worker     fComposeDDL.reset();
358*c8dee2aaSAndroid Build Coastguard Worker }
359*c8dee2aaSAndroid Build Coastguard Worker 
createBackendTextures(SkTaskGroup * taskGroup,GrDirectContext * direct)360*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
361*c8dee2aaSAndroid Build Coastguard Worker 
362*c8dee2aaSAndroid Build Coastguard Worker     if (taskGroup) {
363*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < this->numTiles(); ++i) {
364*c8dee2aaSAndroid Build Coastguard Worker             TileData* tile = &fTiles[i];
365*c8dee2aaSAndroid Build Coastguard Worker             if (!tile->initialized()) {
366*c8dee2aaSAndroid Build Coastguard Worker                 continue;
367*c8dee2aaSAndroid Build Coastguard Worker             }
368*c8dee2aaSAndroid Build Coastguard Worker 
369*c8dee2aaSAndroid Build Coastguard Worker             taskGroup->add([direct, tile]() { TileData::CreateBackendTexture(direct, tile); });
370*c8dee2aaSAndroid Build Coastguard Worker         }
371*c8dee2aaSAndroid Build Coastguard Worker     } else {
372*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < this->numTiles(); ++i) {
373*c8dee2aaSAndroid Build Coastguard Worker             TileData::CreateBackendTexture(direct, &fTiles[i]);
374*c8dee2aaSAndroid Build Coastguard Worker         }
375*c8dee2aaSAndroid Build Coastguard Worker     }
376*c8dee2aaSAndroid Build Coastguard Worker }
377*c8dee2aaSAndroid Build Coastguard Worker 
deleteBackendTextures(SkTaskGroup * taskGroup,GrDirectContext * direct)378*c8dee2aaSAndroid Build Coastguard Worker void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
379*c8dee2aaSAndroid Build Coastguard Worker     if (taskGroup) {
380*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < this->numTiles(); ++i) {
381*c8dee2aaSAndroid Build Coastguard Worker             TileData* tile = &fTiles[i];
382*c8dee2aaSAndroid Build Coastguard Worker 
383*c8dee2aaSAndroid Build Coastguard Worker             taskGroup->add([direct, tile]() { TileData::DeleteBackendTexture(direct, tile); });
384*c8dee2aaSAndroid Build Coastguard Worker         }
385*c8dee2aaSAndroid Build Coastguard Worker     } else {
386*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < this->numTiles(); ++i) {
387*c8dee2aaSAndroid Build Coastguard Worker             TileData::DeleteBackendTexture(direct, &fTiles[i]);
388*c8dee2aaSAndroid Build Coastguard Worker         }
389*c8dee2aaSAndroid Build Coastguard Worker     }
390*c8dee2aaSAndroid Build Coastguard Worker }
391