xref: /aosp_15_r20/external/skia/third_party/vello/BUILD.gn (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker# Copyright 2023 Google LLC
2*c8dee2aaSAndroid Build Coastguard Worker#
3*c8dee2aaSAndroid Build Coastguard Worker# Use of this source code is governed by a BSD-style license that can be
4*c8dee2aaSAndroid Build Coastguard Worker# found in the LICENSE file.
5*c8dee2aaSAndroid Build Coastguard Worker
6*c8dee2aaSAndroid Build Coastguard Workerimport("../../gn/skia.gni")
7*c8dee2aaSAndroid Build Coastguard Workerimport("../third_party.gni")
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker# The following shells out to bazelisk to compile static library dependencies that bridge the
10*c8dee2aaSAndroid Build Coastguard Worker# vello_cpp crate Rust code and its C++ FFI symbols. This produces a single static library target
11*c8dee2aaSAndroid Build Coastguard Worker# that is reachable via the ":vello" target.
12*c8dee2aaSAndroid Build Coastguard Worker#
13*c8dee2aaSAndroid Build Coastguard Worker# Pre-compiled shader dependencies:
14*c8dee2aaSAndroid Build Coastguard Worker#
15*c8dee2aaSAndroid Build Coastguard Worker#   The vello_shaders crate bundles compute shaders that are pre-compiled into a target format based
16*c8dee2aaSAndroid Build Coastguard Worker#   on the GPU backend. This is driven by build arguments defined in //gn/skia.gni.
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workerif (skia_enable_vello_shaders) {
19*c8dee2aaSAndroid Build Coastguard Worker  bazel_args = []
20*c8dee2aaSAndroid Build Coastguard Worker  if (is_mac) {
21*c8dee2aaSAndroid Build Coastguard Worker    if (host_cpu == "arm64") {
22*c8dee2aaSAndroid Build Coastguard Worker      bazel_args += [ "--host_platform=//bazel/platform:mac_arm64_hermetic" ]
23*c8dee2aaSAndroid Build Coastguard Worker    }
24*c8dee2aaSAndroid Build Coastguard Worker    if (target_cpu == "arm64") {
25*c8dee2aaSAndroid Build Coastguard Worker      bazel_args += [
26*c8dee2aaSAndroid Build Coastguard Worker        "--platforms=//bazel/platform:mac_arm64_hermetic",
27*c8dee2aaSAndroid Build Coastguard Worker        "--cc_output_directory_tag=mac_arm64",
28*c8dee2aaSAndroid Build Coastguard Worker      ]
29*c8dee2aaSAndroid Build Coastguard Worker    }
30*c8dee2aaSAndroid Build Coastguard Worker  }
31*c8dee2aaSAndroid Build Coastguard Worker  if (!is_debug) {
32*c8dee2aaSAndroid Build Coastguard Worker    bazel_args += [ "--compilation_mode=opt" ]
33*c8dee2aaSAndroid Build Coastguard Worker  }
34*c8dee2aaSAndroid Build Coastguard Worker  if (skia_use_metal) {
35*c8dee2aaSAndroid Build Coastguard Worker    bazel_args += [ "--define=VELLO_MSL_SHADERS=true" ]
36*c8dee2aaSAndroid Build Coastguard Worker  }
37*c8dee2aaSAndroid Build Coastguard Worker  if (skia_use_dawn) {
38*c8dee2aaSAndroid Build Coastguard Worker    bazel_args += [ "--define=VELLO_WGSL_SHADERS=true" ]
39*c8dee2aaSAndroid Build Coastguard Worker  }
40*c8dee2aaSAndroid Build Coastguard Worker  action("compile_vello_ffi") {
41*c8dee2aaSAndroid Build Coastguard Worker    script = "../../gn/bazel_build.py"
42*c8dee2aaSAndroid Build Coastguard Worker    sources = [
43*c8dee2aaSAndroid Build Coastguard Worker      "BUILD.bazel",
44*c8dee2aaSAndroid Build Coastguard Worker      "src/lib.rs",
45*c8dee2aaSAndroid Build Coastguard Worker    ]
46*c8dee2aaSAndroid Build Coastguard Worker    outputs = [
47*c8dee2aaSAndroid Build Coastguard Worker      "$root_out_dir/libvello_ffi.a",
48*c8dee2aaSAndroid Build Coastguard Worker      "$root_out_dir/third_party/vello/src/lib.rs.h",
49*c8dee2aaSAndroid Build Coastguard Worker    ]
50*c8dee2aaSAndroid Build Coastguard Worker    args = [
51*c8dee2aaSAndroid Build Coastguard Worker             "//third_party/vello:vello_ffi",
52*c8dee2aaSAndroid Build Coastguard Worker             rebase_path("//bazel-bin/third_party/vello/libvello_ffi.a",
53*c8dee2aaSAndroid Build Coastguard Worker                         root_build_dir),
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker             # we want the header to not simply be copied into the output directory,
56*c8dee2aaSAndroid Build Coastguard Worker             # but in the same path as the Bazel build uses.
57*c8dee2aaSAndroid Build Coastguard Worker             rebase_path("//bazel-bin/third_party/vello/src/lib.rs.h",
58*c8dee2aaSAndroid Build Coastguard Worker                         root_build_dir) + "=third_party/vello/src/lib.rs.h",
59*c8dee2aaSAndroid Build Coastguard Worker           ] + bazel_args
60*c8dee2aaSAndroid Build Coastguard Worker  }
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker  action("compile_vello_rust") {
63*c8dee2aaSAndroid Build Coastguard Worker    script = "../../gn/bazel_build.py"
64*c8dee2aaSAndroid Build Coastguard Worker    sources = [
65*c8dee2aaSAndroid Build Coastguard Worker      "BUILD.bazel",
66*c8dee2aaSAndroid Build Coastguard Worker      "src/encoding.rs",
67*c8dee2aaSAndroid Build Coastguard Worker      "src/lib.rs",
68*c8dee2aaSAndroid Build Coastguard Worker      "src/shaders.rs",
69*c8dee2aaSAndroid Build Coastguard Worker    ]
70*c8dee2aaSAndroid Build Coastguard Worker    outputs = [ "$root_out_dir/libvello_rust.a" ]
71*c8dee2aaSAndroid Build Coastguard Worker    args = [
72*c8dee2aaSAndroid Build Coastguard Worker             "//third_party/vello:vello_rust",
73*c8dee2aaSAndroid Build Coastguard Worker             rebase_path("//bazel-bin/third_party/vello/libvello_rust.a",
74*c8dee2aaSAndroid Build Coastguard Worker                         root_build_dir),
75*c8dee2aaSAndroid Build Coastguard Worker           ] + bazel_args
76*c8dee2aaSAndroid Build Coastguard Worker  }
77*c8dee2aaSAndroid Build Coastguard Worker}
78*c8dee2aaSAndroid Build Coastguard Worker
79*c8dee2aaSAndroid Build Coastguard Workerthird_party("vello") {
80*c8dee2aaSAndroid Build Coastguard Worker  # this is where third_party/vello/src/lib.rs.h was generated and exists.
81*c8dee2aaSAndroid Build Coastguard Worker  public_include_dirs = [ "$root_out_dir" ]
82*c8dee2aaSAndroid Build Coastguard Worker  libs = [
83*c8dee2aaSAndroid Build Coastguard Worker    "$root_out_dir/libvello_ffi.a",
84*c8dee2aaSAndroid Build Coastguard Worker    "$root_out_dir/libvello_rust.a",
85*c8dee2aaSAndroid Build Coastguard Worker  ]
86*c8dee2aaSAndroid Build Coastguard Worker  deps = [
87*c8dee2aaSAndroid Build Coastguard Worker    ":compile_vello_ffi",
88*c8dee2aaSAndroid Build Coastguard Worker    ":compile_vello_rust",
89*c8dee2aaSAndroid Build Coastguard Worker  ]
90*c8dee2aaSAndroid Build Coastguard Worker  public_defines = []
91*c8dee2aaSAndroid Build Coastguard Worker  if (skia_use_metal) {
92*c8dee2aaSAndroid Build Coastguard Worker    public_defines += [ "VELLO_MSL_SHADERS=true" ]
93*c8dee2aaSAndroid Build Coastguard Worker  }
94*c8dee2aaSAndroid Build Coastguard Worker  if (skia_use_dawn) {
95*c8dee2aaSAndroid Build Coastguard Worker    public_defines += [ "VELLO_WGSL_SHADERS=true" ]
96*c8dee2aaSAndroid Build Coastguard Worker  }
97*c8dee2aaSAndroid Build Coastguard Worker}
98