1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerprecision mediump float; 3*c8dee2aaSAndroid Build Coastguard Workerprecision mediump sampler2D; 4*c8dee2aaSAndroid Build Coastguard Workerout mediump vec4 sk_FragColor; 5*c8dee2aaSAndroid Build Coastguard Workeruniform mediump vec4 colorGreen; 6*c8dee2aaSAndroid Build Coastguard Workeruniform mediump vec4 colorRed; 7*c8dee2aaSAndroid Build Coastguard Workeruniform mediump mat2 testHalf2x2; 8*c8dee2aaSAndroid Build Coastguard Workeruniform highp mat2 testFloat2x2; 9*c8dee2aaSAndroid Build Coastguard Workeruniform mediump mat3 testHalf3x3; 10*c8dee2aaSAndroid Build Coastguard Workeruniform highp mat4x2 testFloat4x2; 11*c8dee2aaSAndroid Build Coastguard Workermediump vec4 main() { 12*c8dee2aaSAndroid Build Coastguard Worker mediump mat2 _tempMatrix0; 13*c8dee2aaSAndroid Build Coastguard Worker mediump mat2 _tempMatrix1; 14*c8dee2aaSAndroid Build Coastguard Worker highp mat2 _tempMatrix2; 15*c8dee2aaSAndroid Build Coastguard Worker highp mat2 _tempMatrix3; 16*c8dee2aaSAndroid Build Coastguard Worker mediump mat2 _tempMatrix4; 17*c8dee2aaSAndroid Build Coastguard Worker mediump mat2 _tempMatrix5; 18*c8dee2aaSAndroid Build Coastguard Worker highp mat2 _tempMatrix6; 19*c8dee2aaSAndroid Build Coastguard Worker highp mat2 _tempMatrix7; 20*c8dee2aaSAndroid Build Coastguard Worker mediump mat3 _tempMatrix8; 21*c8dee2aaSAndroid Build Coastguard Worker mediump mat3 _tempMatrix9; 22*c8dee2aaSAndroid Build Coastguard Worker highp mat4x2 _tempMatrix10; 23*c8dee2aaSAndroid Build Coastguard Worker highp mat4x2 _tempMatrix11; 24*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 25*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && ((_tempMatrix0 = testHalf2x2), (_tempMatrix1 = mat2(1.0, 2.0, 3.0, 4.0)), (_tempMatrix0 == _tempMatrix1)); 26*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && ((_tempMatrix2 = testFloat2x2), (_tempMatrix3 = mat2(5.0, 6.0, 7.0, 8.0)), (_tempMatrix2 == _tempMatrix3)); 27*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && ((_tempMatrix4 = testHalf2x2), (_tempMatrix5 = mat2(123.0)), (_tempMatrix4 != _tempMatrix5)); 28*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && ((_tempMatrix6 = testFloat2x2), (_tempMatrix7 = mat2(456.0)), (_tempMatrix6 != _tempMatrix7)); 29*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && ((_tempMatrix8 = testHalf3x3), (_tempMatrix9 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)), (_tempMatrix8 == _tempMatrix9)); 30*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && ((_tempMatrix10 = testFloat4x2), (_tempMatrix11 = mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0)), (_tempMatrix10 != _tempMatrix11)); 31*c8dee2aaSAndroid Build Coastguard Worker return _0_ok ? colorGreen : colorRed; 32*c8dee2aaSAndroid Build Coastguard Worker} 33