xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/PowWithConstantExponent.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#version 400
2out vec4 sk_FragColor;
3uniform float x;
4uniform float y;
5void main() {
6    float z = exp2((y + 2.0) * log2(x + 1.0));
7    sk_FragColor = vec4(z);
8}
9