xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/NegatedLdexpStandaloneSettings.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownFloat;
4*c8dee2aaSAndroid Build Coastguard Workeruniform int unknownInt;
5*c8dee2aaSAndroid Build Coastguard Workervoid main() {
6*c8dee2aaSAndroid Build Coastguard Worker    float m = unknownFloat;
7*c8dee2aaSAndroid Build Coastguard Worker    int x = unknownInt;
8*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.x = ldexp(m, -x);
9*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.y = ldexp(m, -(x + 1));
10*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.z = ldexp(m, -x - 1);
11*c8dee2aaSAndroid Build Coastguard Worker}
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