xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/BlendGuardedDivideStandaloneSettings.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerconst float sk_PrivkGuardedDivideEpsilon = false ? 1e-08 : 0.0;
3*c8dee2aaSAndroid Build Coastguard Workerconst float sk_PrivkMinNormalHalf = 6.10351562e-05;
4*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
5*c8dee2aaSAndroid Build Coastguard Workerin vec4 src;
6*c8dee2aaSAndroid Build Coastguard Workerin vec4 dst;
7*c8dee2aaSAndroid Build Coastguard Workerfloat guarded_divide_Qhhh(float n, float d);
8*c8dee2aaSAndroid Build Coastguard Workerfloat color_burn_component_Qhh2h2(vec2 s, vec2 d);
9*c8dee2aaSAndroid Build Coastguard Workerfloat color_dodge_component_Qhh2h2(vec2 s, vec2 d);
10*c8dee2aaSAndroid Build Coastguard Workerfloat soft_light_component_Qhh2h2(vec2 s, vec2 d);
11*c8dee2aaSAndroid Build Coastguard Workerfloat guarded_divide_Qhhh(float n, float d) {
12*c8dee2aaSAndroid Build Coastguard Worker    return n / (d + sk_PrivkGuardedDivideEpsilon);
13*c8dee2aaSAndroid Build Coastguard Worker}
14*c8dee2aaSAndroid Build Coastguard Workerfloat color_burn_component_Qhh2h2(vec2 s, vec2 d) {
15*c8dee2aaSAndroid Build Coastguard Worker    float dyTerm = d.y == d.x ? d.y : 0.0;
16*c8dee2aaSAndroid Build Coastguard Worker    float delta = abs(s.x) >= sk_PrivkMinNormalHalf ? d.y - min(d.y, guarded_divide_Qhhh((d.y - d.x) * s.y, s.x)) : dyTerm;
17*c8dee2aaSAndroid Build Coastguard Worker    return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
18*c8dee2aaSAndroid Build Coastguard Worker}
19*c8dee2aaSAndroid Build Coastguard Workerfloat color_dodge_component_Qhh2h2(vec2 s, vec2 d) {
20*c8dee2aaSAndroid Build Coastguard Worker    float dxScale = float(d.x == 0.0 ? 0 : 1);
21*c8dee2aaSAndroid Build Coastguard Worker    float delta = dxScale * min(d.y, abs(s.y - s.x) >= sk_PrivkMinNormalHalf ? guarded_divide_Qhhh(d.x * s.y, s.y - s.x) : d.y);
22*c8dee2aaSAndroid Build Coastguard Worker    return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
23*c8dee2aaSAndroid Build Coastguard Worker}
24*c8dee2aaSAndroid Build Coastguard Workerfloat soft_light_component_Qhh2h2(vec2 s, vec2 d) {
25*c8dee2aaSAndroid Build Coastguard Worker    if (2.0 * s.x <= s.y) {
26*c8dee2aaSAndroid Build Coastguard Worker        return (((d.x * d.x) * (s.y - 2.0 * s.x)) / (d.y + sk_PrivkGuardedDivideEpsilon) + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0);
27*c8dee2aaSAndroid Build Coastguard Worker    } else if (4.0 * d.x <= d.y) {
28*c8dee2aaSAndroid Build Coastguard Worker        float DSqd = d.x * d.x;
29*c8dee2aaSAndroid Build Coastguard Worker        float DCub = DSqd * d.x;
30*c8dee2aaSAndroid Build Coastguard Worker        float DaSqd = d.y * d.y;
31*c8dee2aaSAndroid Build Coastguard Worker        float DaCub = DaSqd * d.y;
32*c8dee2aaSAndroid Build Coastguard Worker        return (((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x) / (DaSqd + sk_PrivkGuardedDivideEpsilon);
33*c8dee2aaSAndroid Build Coastguard Worker    } else {
34*c8dee2aaSAndroid Build Coastguard Worker        return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0 * s.x)) - d.y * s.x;
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Workervoid main() {
38*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = vec4(color_dodge_component_Qhh2h2(src.xw, dst.xw), color_dodge_component_Qhh2h2(src.yw, dst.yw), color_dodge_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
39*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = vec4(color_burn_component_Qhh2h2(src.xw, dst.xw), color_burn_component_Qhh2h2(src.yw, dst.yw), color_burn_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
40*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = dst.w == 0.0 ? src : vec4(soft_light_component_Qhh2h2(src.xw, dst.xw), soft_light_component_Qhh2h2(src.yw, dst.yw), soft_light_component_Qhh2h2(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
41*c8dee2aaSAndroid Build Coastguard Worker}
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