xref: /aosp_15_r20/external/skia/tests/sksl/workarounds/AbsInt.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#version 400
2*c8dee2aaSAndroid Build Coastguard Workerint _absemulation(int x) { return x * sign(x); }
3*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
4*c8dee2aaSAndroid Build Coastguard Workeruniform int ui;
5*c8dee2aaSAndroid Build Coastguard Workeruniform float uf;
6*c8dee2aaSAndroid Build Coastguard Workervoid main() {
7*c8dee2aaSAndroid Build Coastguard Worker    int i = _absemulation(ui);
8*c8dee2aaSAndroid Build Coastguard Worker    float f = abs(uf);
9*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.x = float(i);
10*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor.y = f;
11*c8dee2aaSAndroid Build Coastguard Worker}
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