1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct UniformBuffer { 7*c8dee2aaSAndroid Build Coastguard Worker u22: _skMatrix22, 8*c8dee2aaSAndroid Build Coastguard Worker u23: mat2x3<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker u24: mat2x4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker R_u32: _skMatrix32, 11*c8dee2aaSAndroid Build Coastguard Worker u33: mat3x3<f32>, 12*c8dee2aaSAndroid Build Coastguard Worker u34: mat3x4<f32>, 13*c8dee2aaSAndroid Build Coastguard Worker u42: _skMatrix42, 14*c8dee2aaSAndroid Build Coastguard Worker u43: mat4x3<f32>, 15*c8dee2aaSAndroid Build Coastguard Worker u44: mat4x4<f32>, 16*c8dee2aaSAndroid Build Coastguard Worker au22: array<_skArrayElement_f22, 3>, 17*c8dee2aaSAndroid Build Coastguard Worker au23: array<mat2x3<f32>, 3>, 18*c8dee2aaSAndroid Build Coastguard Worker au24: array<mat2x4<f32>, 3>, 19*c8dee2aaSAndroid Build Coastguard Worker au32: array<_skArrayElement_f32, 3>, 20*c8dee2aaSAndroid Build Coastguard Worker au33: array<mat3x3<f32>, 3>, 21*c8dee2aaSAndroid Build Coastguard Worker au34: array<mat3x4<f32>, 3>, 22*c8dee2aaSAndroid Build Coastguard Worker au42: array<_skArrayElement_f42, 3>, 23*c8dee2aaSAndroid Build Coastguard Worker au43: array<mat4x3<f32>, 3>, 24*c8dee2aaSAndroid Build Coastguard Worker au44: array<mat4x4<f32>, 3>, 25*c8dee2aaSAndroid Build Coastguard Worker}; 26*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(1) var<uniform> _uniform0 : UniformBuffer; 27*c8dee2aaSAndroid Build Coastguard Workerstruct StorageBuffer { 28*c8dee2aaSAndroid Build Coastguard Worker s22: _skMatrix22, 29*c8dee2aaSAndroid Build Coastguard Worker s23: mat2x3<f32>, 30*c8dee2aaSAndroid Build Coastguard Worker s24: mat2x4<f32>, 31*c8dee2aaSAndroid Build Coastguard Worker s32: _skMatrix32, 32*c8dee2aaSAndroid Build Coastguard Worker s33: mat3x3<f32>, 33*c8dee2aaSAndroid Build Coastguard Worker s34: mat3x4<f32>, 34*c8dee2aaSAndroid Build Coastguard Worker s42: _skMatrix42, 35*c8dee2aaSAndroid Build Coastguard Worker s43: mat4x3<f32>, 36*c8dee2aaSAndroid Build Coastguard Worker s44: mat4x4<f32>, 37*c8dee2aaSAndroid Build Coastguard Worker as22: array<_skArrayElement_f22, 3>, 38*c8dee2aaSAndroid Build Coastguard Worker as23: array<mat2x3<f32>, 3>, 39*c8dee2aaSAndroid Build Coastguard Worker as24: array<mat2x4<f32>, 3>, 40*c8dee2aaSAndroid Build Coastguard Worker as32: array<_skArrayElement_f32, 3>, 41*c8dee2aaSAndroid Build Coastguard Worker as33: array<mat3x3<f32>, 3>, 42*c8dee2aaSAndroid Build Coastguard Worker as34: array<mat3x4<f32>, 3>, 43*c8dee2aaSAndroid Build Coastguard Worker as42: array<_skArrayElement_f42, 3>, 44*c8dee2aaSAndroid Build Coastguard Worker as43: array<mat4x3<f32>, 3>, 45*c8dee2aaSAndroid Build Coastguard Worker as44: array<mat4x4<f32>, 3>, 46*c8dee2aaSAndroid Build Coastguard Worker}; 47*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(2) var<storage, read_write> _storage1 : StorageBuffer; 48*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain() -> vec4<f32> { 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker let value: f32 = ((((((((((((((((((((((((((((((((((_skUnpacked__uniform0_u22[0].x + _uniform0.u23[0].x) + _uniform0.u24[0].x) + _skUnpacked__uniform0_R_u32[0].x) + _uniform0.u33[0].x) + _uniform0.u34[0].x) + _skUnpacked__uniform0_u42[0].x) + _uniform0.u43[0].x) + _uniform0.au44[0][0].x) + _skUnpacked__uniform0_au22[0][0].x) + _uniform0.au23[0][0].x) + _uniform0.au24[0][0].x) + _skUnpacked__uniform0_au32[0][0].x) + _uniform0.au33[0][0].x) + _uniform0.au34[0][0].x) + _skUnpacked__uniform0_au42[0][0].x) + _uniform0.au43[0][0].x) + _uniform0.au44[0][0].x) + _skUnpacked__storage1_s22[0].x) + _storage1.s23[0].x) + _storage1.s24[0].x) + _skUnpacked__storage1_s32[0].x) + _storage1.s33[0].x) + _storage1.s34[0].x) + _skUnpacked__storage1_s42[0].x) + _storage1.s43[0].x) + _storage1.as44[0][0].x) + _skUnpacked__storage1_as22[0][0].x) + _storage1.as23[0][0].x) + _storage1.as24[0][0].x) + _skUnpacked__storage1_as32[0][0].x) + _storage1.as33[0][0].x) + _storage1.as34[0][0].x) + _skUnpacked__storage1_as42[0][0].x) + _storage1.as43[0][0].x) + _storage1.as44[0][0].x; 51*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(f32(value)); 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker} 54*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 55*c8dee2aaSAndroid Build Coastguard Worker _skInitializePolyfilledUniforms(); 56*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 57*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(); 58*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 59*c8dee2aaSAndroid Build Coastguard Worker} 60*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_f22 { 61*c8dee2aaSAndroid Build Coastguard Worker e : _skMatrix22 62*c8dee2aaSAndroid Build Coastguard Worker}; 63*c8dee2aaSAndroid Build Coastguard Workerstruct _skRow2 { 64*c8dee2aaSAndroid Build Coastguard Worker @size(16) r : vec2<f32> 65*c8dee2aaSAndroid Build Coastguard Worker}; 66*c8dee2aaSAndroid Build Coastguard Workerstruct _skMatrix22 { 67*c8dee2aaSAndroid Build Coastguard Worker c : array<_skRow2, 2> 68*c8dee2aaSAndroid Build Coastguard Worker}; 69*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_as22: array<mat2x2<f32>, 3>; 70*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_f32 { 71*c8dee2aaSAndroid Build Coastguard Worker e : _skMatrix32 72*c8dee2aaSAndroid Build Coastguard Worker}; 73*c8dee2aaSAndroid Build Coastguard Workerstruct _skMatrix32 { 74*c8dee2aaSAndroid Build Coastguard Worker c : array<_skRow2, 3> 75*c8dee2aaSAndroid Build Coastguard Worker}; 76*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_as32: array<mat3x2<f32>, 3>; 77*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_f42 { 78*c8dee2aaSAndroid Build Coastguard Worker e : _skMatrix42 79*c8dee2aaSAndroid Build Coastguard Worker}; 80*c8dee2aaSAndroid Build Coastguard Workerstruct _skMatrix42 { 81*c8dee2aaSAndroid Build Coastguard Worker c : array<_skRow2, 4> 82*c8dee2aaSAndroid Build Coastguard Worker}; 83*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_as42: array<mat4x2<f32>, 3>; 84*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_s22: mat2x2<f32>; 85*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_s32: mat3x2<f32>; 86*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_s42: mat4x2<f32>; 87*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_R_u32: mat3x2<f32>; 88*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_au22: array<mat2x2<f32>, 3>; 89*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_au32: array<mat3x2<f32>, 3>; 90*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_au42: array<mat4x2<f32>, 3>; 91*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_u22: mat2x2<f32>; 92*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_u42: mat4x2<f32>; 93*c8dee2aaSAndroid Build Coastguard Workerfn _skInitializePolyfilledUniforms() { 94*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_as22 = array<mat2x2<f32>, 3>(mat2x2<f32>(_storage1.as22[0].e.c[0].r, _storage1.as22[0].e.c[1].r), mat2x2<f32>(_storage1.as22[1].e.c[0].r, _storage1.as22[1].e.c[1].r), mat2x2<f32>(_storage1.as22[2].e.c[0].r, _storage1.as22[2].e.c[1].r)); 95*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_as32 = array<mat3x2<f32>, 3>(mat3x2<f32>(_storage1.as32[0].e.c[0].r, _storage1.as32[0].e.c[1].r, _storage1.as32[0].e.c[2].r), mat3x2<f32>(_storage1.as32[1].e.c[0].r, _storage1.as32[1].e.c[1].r, _storage1.as32[1].e.c[2].r), mat3x2<f32>(_storage1.as32[2].e.c[0].r, _storage1.as32[2].e.c[1].r, _storage1.as32[2].e.c[2].r)); 96*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_as42 = array<mat4x2<f32>, 3>(mat4x2<f32>(_storage1.as42[0].e.c[0].r, _storage1.as42[0].e.c[1].r, _storage1.as42[0].e.c[2].r, _storage1.as42[0].e.c[3].r), mat4x2<f32>(_storage1.as42[1].e.c[0].r, _storage1.as42[1].e.c[1].r, _storage1.as42[1].e.c[2].r, _storage1.as42[1].e.c[3].r), mat4x2<f32>(_storage1.as42[2].e.c[0].r, _storage1.as42[2].e.c[1].r, _storage1.as42[2].e.c[2].r, _storage1.as42[2].e.c[3].r)); 97*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_s22 = mat2x2<f32>(_storage1.s22.c[0].r, _storage1.s22.c[1].r); 98*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_s32 = mat3x2<f32>(_storage1.s32.c[0].r, _storage1.s32.c[1].r, _storage1.s32.c[2].r); 99*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_s42 = mat4x2<f32>(_storage1.s42.c[0].r, _storage1.s42.c[1].r, _storage1.s42.c[2].r, _storage1.s42.c[3].r); 100*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_R_u32 = mat3x2<f32>(_uniform0.R_u32.c[0].r, _uniform0.R_u32.c[1].r, _uniform0.R_u32.c[2].r); 101*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_au22 = array<mat2x2<f32>, 3>(mat2x2<f32>(_uniform0.au22[0].e.c[0].r, _uniform0.au22[0].e.c[1].r), mat2x2<f32>(_uniform0.au22[1].e.c[0].r, _uniform0.au22[1].e.c[1].r), mat2x2<f32>(_uniform0.au22[2].e.c[0].r, _uniform0.au22[2].e.c[1].r)); 102*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_au32 = array<mat3x2<f32>, 3>(mat3x2<f32>(_uniform0.au32[0].e.c[0].r, _uniform0.au32[0].e.c[1].r, _uniform0.au32[0].e.c[2].r), mat3x2<f32>(_uniform0.au32[1].e.c[0].r, _uniform0.au32[1].e.c[1].r, _uniform0.au32[1].e.c[2].r), mat3x2<f32>(_uniform0.au32[2].e.c[0].r, _uniform0.au32[2].e.c[1].r, _uniform0.au32[2].e.c[2].r)); 103*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_au42 = array<mat4x2<f32>, 3>(mat4x2<f32>(_uniform0.au42[0].e.c[0].r, _uniform0.au42[0].e.c[1].r, _uniform0.au42[0].e.c[2].r, _uniform0.au42[0].e.c[3].r), mat4x2<f32>(_uniform0.au42[1].e.c[0].r, _uniform0.au42[1].e.c[1].r, _uniform0.au42[1].e.c[2].r, _uniform0.au42[1].e.c[3].r), mat4x2<f32>(_uniform0.au42[2].e.c[0].r, _uniform0.au42[2].e.c[1].r, _uniform0.au42[2].e.c[2].r, _uniform0.au42[2].e.c[3].r)); 104*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_u22 = mat2x2<f32>(_uniform0.u22.c[0].r, _uniform0.u22.c[1].r); 105*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_u42 = mat4x2<f32>(_uniform0.u42.c[0].r, _uniform0.u42.c[1].r, _uniform0.u42.c[2].r, _uniform0.u42.c[3].r); 106*c8dee2aaSAndroid Build Coastguard Worker} 107