1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct UniformBuffer { 7*c8dee2aaSAndroid Build Coastguard Worker uf: array<_skArrayElement_f, 3>, 8*c8dee2aaSAndroid Build Coastguard Worker uf2: array<_skArrayElement_f2, 3>, 9*c8dee2aaSAndroid Build Coastguard Worker uf3: array<_skArrayElement_f3, 3>, 10*c8dee2aaSAndroid Build Coastguard Worker uf4: array<vec4<f32>, 3>, 11*c8dee2aaSAndroid Build Coastguard Worker uh: array<_skArrayElement_h, 3>, 12*c8dee2aaSAndroid Build Coastguard Worker uh2: array<_skArrayElement_h2, 3>, 13*c8dee2aaSAndroid Build Coastguard Worker uh3: array<_skArrayElement_h3, 3>, 14*c8dee2aaSAndroid Build Coastguard Worker uh4: array<vec4<f32>, 3>, 15*c8dee2aaSAndroid Build Coastguard Worker ui: array<_skArrayElement_i, 3>, 16*c8dee2aaSAndroid Build Coastguard Worker ui2: array<_skArrayElement_i2, 3>, 17*c8dee2aaSAndroid Build Coastguard Worker ui3: array<_skArrayElement_i3, 3>, 18*c8dee2aaSAndroid Build Coastguard Worker ui4: array<vec4<i32>, 3>, 19*c8dee2aaSAndroid Build Coastguard Worker}; 20*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(1) var<uniform> _uniform0 : UniformBuffer; 21*c8dee2aaSAndroid Build Coastguard Workerstruct StorageBuffer { 22*c8dee2aaSAndroid Build Coastguard Worker sf: array<_skArrayElement_f, 4>, 23*c8dee2aaSAndroid Build Coastguard Worker sf2: array<_skArrayElement_f2, 4>, 24*c8dee2aaSAndroid Build Coastguard Worker sf3: array<_skArrayElement_f3, 4>, 25*c8dee2aaSAndroid Build Coastguard Worker sf4: array<vec4<f32>, 4>, 26*c8dee2aaSAndroid Build Coastguard Worker sh: array<_skArrayElement_h, 4>, 27*c8dee2aaSAndroid Build Coastguard Worker sh2: array<_skArrayElement_h2, 4>, 28*c8dee2aaSAndroid Build Coastguard Worker sh3: array<_skArrayElement_h3, 4>, 29*c8dee2aaSAndroid Build Coastguard Worker sh4: array<vec4<f32>, 4>, 30*c8dee2aaSAndroid Build Coastguard Worker si: array<_skArrayElement_i, 4>, 31*c8dee2aaSAndroid Build Coastguard Worker si2: array<_skArrayElement_i2, 4>, 32*c8dee2aaSAndroid Build Coastguard Worker si3: array<_skArrayElement_i3, 4>, 33*c8dee2aaSAndroid Build Coastguard Worker si4: array<vec4<i32>, 4>, 34*c8dee2aaSAndroid Build Coastguard Worker}; 35*c8dee2aaSAndroid Build Coastguard Worker@group(0) @binding(2) var<storage, read_write> _storage1 : StorageBuffer; 36*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain() -> vec4<f32> { 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker let value: f32 = ((((((((((((((((((((((_skUnpacked__uniform0_uf[1] + _skUnpacked__uniform0_uf2[1].x) + _skUnpacked__uniform0_uf3[1].x) + _uniform0.uf4[1].x) + f32(_skUnpacked__uniform0_uh[1])) + f32(_skUnpacked__uniform0_uh2[1].x)) + f32(_skUnpacked__uniform0_uh3[1].x)) + f32(_uniform0.uh4[1].x)) + f32(_skUnpacked__uniform0_ui[1])) + f32(_skUnpacked__uniform0_ui2[1].x)) + f32(_skUnpacked__uniform0_ui3[1].x)) + f32(_uniform0.ui4[1].x)) + _skUnpacked__storage1_sf[1]) + _skUnpacked__storage1_sf2[1].x) + _skUnpacked__storage1_sf3[1].x) + _storage1.sf4[1].x) + f32(_skUnpacked__storage1_sh[1])) + f32(_skUnpacked__storage1_sh2[1].x)) + f32(_skUnpacked__storage1_sh3[1].x)) + f32(_storage1.sh4[1].x)) + f32(_skUnpacked__storage1_si[1])) + f32(_skUnpacked__storage1_si2[1].x)) + f32(_skUnpacked__storage1_si3[1].x)) + f32(_storage1.si4[1].x); 39*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(f32(value)); 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 43*c8dee2aaSAndroid Build Coastguard Worker _skInitializePolyfilledUniforms(); 44*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 45*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(); 46*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_f { 49*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : f32 50*c8dee2aaSAndroid Build Coastguard Worker}; 51*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_sf: array<f32, 4>; 52*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_f2 { 53*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : vec2<f32> 54*c8dee2aaSAndroid Build Coastguard Worker}; 55*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_sf2: array<vec2<f32>, 4>; 56*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_f3 { 57*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : vec3<f32> 58*c8dee2aaSAndroid Build Coastguard Worker}; 59*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_sf3: array<vec3<f32>, 4>; 60*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_h { 61*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : f32 62*c8dee2aaSAndroid Build Coastguard Worker}; 63*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_sh: array<f32, 4>; 64*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_h2 { 65*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : vec2<f32> 66*c8dee2aaSAndroid Build Coastguard Worker}; 67*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_sh2: array<vec2<f32>, 4>; 68*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_h3 { 69*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : vec3<f32> 70*c8dee2aaSAndroid Build Coastguard Worker}; 71*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_sh3: array<vec3<f32>, 4>; 72*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_i { 73*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : i32 74*c8dee2aaSAndroid Build Coastguard Worker}; 75*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_si: array<i32, 4>; 76*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_i2 { 77*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : vec2<i32> 78*c8dee2aaSAndroid Build Coastguard Worker}; 79*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_si2: array<vec2<i32>, 4>; 80*c8dee2aaSAndroid Build Coastguard Workerstruct _skArrayElement_i3 { 81*c8dee2aaSAndroid Build Coastguard Worker @size(16) e : vec3<i32> 82*c8dee2aaSAndroid Build Coastguard Worker}; 83*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__storage1_si3: array<vec3<i32>, 4>; 84*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_uf: array<f32, 3>; 85*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_uf2: array<vec2<f32>, 3>; 86*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_uf3: array<vec3<f32>, 3>; 87*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_uh: array<f32, 3>; 88*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_uh2: array<vec2<f32>, 3>; 89*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_uh3: array<vec3<f32>, 3>; 90*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_ui: array<i32, 3>; 91*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_ui2: array<vec2<i32>, 3>; 92*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_ui3: array<vec3<i32>, 3>; 93*c8dee2aaSAndroid Build Coastguard Workerfn _skInitializePolyfilledUniforms() { 94*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_sf = array<f32, 4>(_storage1.sf[0].e, _storage1.sf[1].e, _storage1.sf[2].e, _storage1.sf[3].e); 95*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_sf2 = array<vec2<f32>, 4>(_storage1.sf2[0].e, _storage1.sf2[1].e, _storage1.sf2[2].e, _storage1.sf2[3].e); 96*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_sf3 = array<vec3<f32>, 4>(_storage1.sf3[0].e, _storage1.sf3[1].e, _storage1.sf3[2].e, _storage1.sf3[3].e); 97*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_sh = array<f32, 4>(_storage1.sh[0].e, _storage1.sh[1].e, _storage1.sh[2].e, _storage1.sh[3].e); 98*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_sh2 = array<vec2<f32>, 4>(_storage1.sh2[0].e, _storage1.sh2[1].e, _storage1.sh2[2].e, _storage1.sh2[3].e); 99*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_sh3 = array<vec3<f32>, 4>(_storage1.sh3[0].e, _storage1.sh3[1].e, _storage1.sh3[2].e, _storage1.sh3[3].e); 100*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_si = array<i32, 4>(_storage1.si[0].e, _storage1.si[1].e, _storage1.si[2].e, _storage1.si[3].e); 101*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_si2 = array<vec2<i32>, 4>(_storage1.si2[0].e, _storage1.si2[1].e, _storage1.si2[2].e, _storage1.si2[3].e); 102*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__storage1_si3 = array<vec3<i32>, 4>(_storage1.si3[0].e, _storage1.si3[1].e, _storage1.si3[2].e, _storage1.si3[3].e); 103*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_uf = array<f32, 3>(_uniform0.uf[0].e, _uniform0.uf[1].e, _uniform0.uf[2].e); 104*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_uf2 = array<vec2<f32>, 3>(_uniform0.uf2[0].e, _uniform0.uf2[1].e, _uniform0.uf2[2].e); 105*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_uf3 = array<vec3<f32>, 3>(_uniform0.uf3[0].e, _uniform0.uf3[1].e, _uniform0.uf3[2].e); 106*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_uh = array<f32, 3>(_uniform0.uh[0].e, _uniform0.uh[1].e, _uniform0.uh[2].e); 107*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_uh2 = array<vec2<f32>, 3>(_uniform0.uh2[0].e, _uniform0.uh2[1].e, _uniform0.uh2[2].e); 108*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_uh3 = array<vec3<f32>, 3>(_uniform0.uh3[0].e, _uniform0.uh3[1].e, _uniform0.uh3[2].e); 109*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_ui = array<i32, 3>(_uniform0.ui[0].e, _uniform0.ui[1].e, _uniform0.ui[2].e); 110*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_ui2 = array<vec2<i32>, 3>(_uniform0.ui2[0].e, _uniform0.ui2[1].e, _uniform0.ui2[2].e); 111*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_ui3 = array<vec3<i32>, 3>(_uniform0.ui3[0].e, _uniform0.ui3[1].e, _uniform0.ui3[2].e); 112*c8dee2aaSAndroid Build Coastguard Worker} 113