1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker uFloat: f32, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn various_parameter_types_vhhh(_stageOut: ptr<function, FSOut>, a: f32, b: ptr<function, f32>, c: ptr<function, f32>) { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(a, (*b), (*c), _globalUniforms.uFloat); 13*c8dee2aaSAndroid Build Coastguard Worker (*b) = a; 14*c8dee2aaSAndroid Build Coastguard Worker (*c) = _globalUniforms.uFloat; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workerfn one_out_param_vh(h: ptr<function, f32>) { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker (*h) = 2.0; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workerfn one_out_param_indirect_vh(h: ptr<function, f32>) { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: f32; 25*c8dee2aaSAndroid Build Coastguard Worker one_out_param_vh(&_skTemp0); 26*c8dee2aaSAndroid Build Coastguard Worker (*h) = _skTemp0; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Workerstruct S { 30*c8dee2aaSAndroid Build Coastguard Worker v: vec4<f32>, 31*c8dee2aaSAndroid Build Coastguard Worker}; 32*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker var x: f32 = 1.0; 35*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: f32; 36*c8dee2aaSAndroid Build Coastguard Worker one_out_param_vh(&_skTemp1); 37*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp1; 38*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: f32; 39*c8dee2aaSAndroid Build Coastguard Worker one_out_param_indirect_vh(&_skTemp2); 40*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp2; 41*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: f32; 42*c8dee2aaSAndroid Build Coastguard Worker var _skTemp4: f32 = x; 43*c8dee2aaSAndroid Build Coastguard Worker various_parameter_types_vhhh(_stageOut, x + 1.0, &_skTemp3, &_skTemp4); 44*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp3; 45*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp4; 46*c8dee2aaSAndroid Build Coastguard Worker var v: vec4<f32>; 47*c8dee2aaSAndroid Build Coastguard Worker var _skTemp5: f32; 48*c8dee2aaSAndroid Build Coastguard Worker var _skTemp6: f32 = v.x; 49*c8dee2aaSAndroid Build Coastguard Worker various_parameter_types_vhhh(_stageOut, x + 1.0, &_skTemp5, &_skTemp6); 50*c8dee2aaSAndroid Build Coastguard Worker v.x = _skTemp5; 51*c8dee2aaSAndroid Build Coastguard Worker v.x = _skTemp6; 52*c8dee2aaSAndroid Build Coastguard Worker var _skTemp7: f32; 53*c8dee2aaSAndroid Build Coastguard Worker var _skTemp8: f32 = v.y; 54*c8dee2aaSAndroid Build Coastguard Worker various_parameter_types_vhhh(_stageOut, x + 1.0, &_skTemp7, &_skTemp8); 55*c8dee2aaSAndroid Build Coastguard Worker v.y = _skTemp7; 56*c8dee2aaSAndroid Build Coastguard Worker v.y = _skTemp8; 57*c8dee2aaSAndroid Build Coastguard Worker var _skTemp9: f32; 58*c8dee2aaSAndroid Build Coastguard Worker var _skTemp10: f32 = v.y; 59*c8dee2aaSAndroid Build Coastguard Worker various_parameter_types_vhhh(_stageOut, x + 1.0, &_skTemp9, &_skTemp10); 60*c8dee2aaSAndroid Build Coastguard Worker v.x = _skTemp9; 61*c8dee2aaSAndroid Build Coastguard Worker v.y = _skTemp10; 62*c8dee2aaSAndroid Build Coastguard Worker var s: S; 63*c8dee2aaSAndroid Build Coastguard Worker var _skTemp11: f32; 64*c8dee2aaSAndroid Build Coastguard Worker var _skTemp12: f32 = x; 65*c8dee2aaSAndroid Build Coastguard Worker various_parameter_types_vhhh(_stageOut, x + 1.0, &_skTemp11, &_skTemp12); 66*c8dee2aaSAndroid Build Coastguard Worker s.v.x = _skTemp11; 67*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp12; 68*c8dee2aaSAndroid Build Coastguard Worker var _skTemp13: f32; 69*c8dee2aaSAndroid Build Coastguard Worker var _skTemp14: f32 = x; 70*c8dee2aaSAndroid Build Coastguard Worker various_parameter_types_vhhh(_stageOut, x + 1.0, &_skTemp13, &_skTemp14); 71*c8dee2aaSAndroid Build Coastguard Worker s.v.y = _skTemp13; 72*c8dee2aaSAndroid Build Coastguard Worker x = _skTemp14; 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker} 75*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 76*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 77*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 78*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 79*c8dee2aaSAndroid Build Coastguard Worker} 80