1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSIn { 4*c8dee2aaSAndroid Build Coastguard Worker @builtin(position) sk_FragCoord: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 7*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageIn: FSIn) -> vec4<f32> { 10*c8dee2aaSAndroid Build Coastguard Worker { 11*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(f32(_stageIn.sk_FragCoord.x), 0.0, 0.0, 1.0); 12*c8dee2aaSAndroid Build Coastguard Worker } 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main(_stageIn: FSIn) -> FSOut { 15*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 16*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(_stageIn); 17*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 18*c8dee2aaSAndroid Build Coastguard Worker} 19