xref: /aosp_15_r20/external/skia/tests/sksl/wgsl/InterfaceBlockUniforms.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct UniformBuffer {
7*c8dee2aaSAndroid Build Coastguard Worker  @size(32) m1: _skMatrix22,
8*c8dee2aaSAndroid Build Coastguard Worker  m2: _skMatrix22,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@group(12) @binding(34) var<uniform> _uniform0 : UniformBuffer;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor = vec4<f32>(_skUnpacked__uniform0_m1[0].x, _skUnpacked__uniform0_m1[1].y, _skUnpacked__uniform0_m2[0].x, _skUnpacked__uniform0_m2[1].y);
14*c8dee2aaSAndroid Build Coastguard Worker  }
15*c8dee2aaSAndroid Build Coastguard Worker}
16*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
17*c8dee2aaSAndroid Build Coastguard Worker  _skInitializePolyfilledUniforms();
18*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
19*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
20*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
21*c8dee2aaSAndroid Build Coastguard Worker}
22*c8dee2aaSAndroid Build Coastguard Workerstruct _skRow2 {
23*c8dee2aaSAndroid Build Coastguard Worker  @size(16) r : vec2<f32>
24*c8dee2aaSAndroid Build Coastguard Worker};
25*c8dee2aaSAndroid Build Coastguard Workerstruct _skMatrix22 {
26*c8dee2aaSAndroid Build Coastguard Worker  c : array<_skRow2, 2>
27*c8dee2aaSAndroid Build Coastguard Worker};
28*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_m1: mat2x2<f32>;
29*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_m2: mat2x2<f32>;
30*c8dee2aaSAndroid Build Coastguard Workerfn _skInitializePolyfilledUniforms() {
31*c8dee2aaSAndroid Build Coastguard Worker  _skUnpacked__uniform0_m1 = mat2x2<f32>(_uniform0.m1.c[0].r, _uniform0.m1.c[1].r);
32*c8dee2aaSAndroid Build Coastguard Worker  _skUnpacked__uniform0_m2 = mat2x2<f32>(_uniform0.m2.c[0].r, _uniform0.m2.c[1].r);
33*c8dee2aaSAndroid Build Coastguard Worker}
34