1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct UniformBuffer { 7*c8dee2aaSAndroid Build Coastguard Worker @size(32) m1: _skMatrix22, 8*c8dee2aaSAndroid Build Coastguard Worker m2: _skMatrix22, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@group(12) @binding(34) var<uniform> _uniform0 : UniformBuffer; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(_skUnpacked__uniform0_m1[0].x, _skUnpacked__uniform0_m1[1].y, _skUnpacked__uniform0_m2[0].x, _skUnpacked__uniform0_m2[1].y); 14*c8dee2aaSAndroid Build Coastguard Worker } 15*c8dee2aaSAndroid Build Coastguard Worker} 16*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 17*c8dee2aaSAndroid Build Coastguard Worker _skInitializePolyfilledUniforms(); 18*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 19*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 20*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workerstruct _skRow2 { 23*c8dee2aaSAndroid Build Coastguard Worker @size(16) r : vec2<f32> 24*c8dee2aaSAndroid Build Coastguard Worker}; 25*c8dee2aaSAndroid Build Coastguard Workerstruct _skMatrix22 { 26*c8dee2aaSAndroid Build Coastguard Worker c : array<_skRow2, 2> 27*c8dee2aaSAndroid Build Coastguard Worker}; 28*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_m1: mat2x2<f32>; 29*c8dee2aaSAndroid Build Coastguard Workervar<private> _skUnpacked__uniform0_m2: mat2x2<f32>; 30*c8dee2aaSAndroid Build Coastguard Workerfn _skInitializePolyfilledUniforms() { 31*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_m1 = mat2x2<f32>(_uniform0.m1.c[0].r, _uniform0.m1.c[1].r); 32*c8dee2aaSAndroid Build Coastguard Worker _skUnpacked__uniform0_m2 = mat2x2<f32>(_uniform0.m2.c[0].r, _uniform0.m2.c[1].r); 33*c8dee2aaSAndroid Build Coastguard Worker} 34