1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 f1: f32, 8 f2: f32, 9 f3: f32, 10 h1: f32, 11 h2: f32, 12 h3: f32, 13 v1: vec2<f32>, 14 v2: vec2<f32>, 15 v3: vec2<f32>, 16 hv1: vec2<f32>, 17 hv2: vec2<f32>, 18 hv3: vec2<f32>, 19 m1: mat2x2<f32>, 20 m2: mat2x2<f32>, 21 m3: mat2x2<f32>, 22 hm1: mat2x2<f32>, 23 hm2: mat2x2<f32>, 24 hm3: mat2x2<f32>, 25 colorGreen: vec4<f32>, 26 colorRed: vec4<f32>, 27}; 28@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 29fn _skslMain() -> vec4<f32> { 30 { 31 var ok: bool = true; 32 ok = ok && (_globalUniforms.f1 == _globalUniforms.f2); 33 ok = ok && (_globalUniforms.h1 == _globalUniforms.h2); 34 ok = ok && (_globalUniforms.f1 == f32(_globalUniforms.h2)); 35 ok = ok && (f32(_globalUniforms.h1) == _globalUniforms.f2); 36 ok = ok && (_globalUniforms.f1 != _globalUniforms.f3); 37 ok = ok && (_globalUniforms.h1 != _globalUniforms.h3); 38 ok = ok && (_globalUniforms.f1 != f32(_globalUniforms.h3)); 39 ok = ok && (f32(_globalUniforms.h1) != _globalUniforms.f3); 40 ok = ok && all(_globalUniforms.v1 == _globalUniforms.v2); 41 ok = ok && all(_globalUniforms.hv1 == _globalUniforms.hv2); 42 ok = ok && all(_globalUniforms.v1 == vec2<f32>(_globalUniforms.hv2)); 43 ok = ok && all(vec2<f32>(_globalUniforms.hv1) == _globalUniforms.v2); 44 ok = ok && any(_globalUniforms.v1 != _globalUniforms.v3); 45 ok = ok && any(_globalUniforms.hv1 != _globalUniforms.hv3); 46 ok = ok && any(_globalUniforms.v1 != vec2<f32>(_globalUniforms.hv3)); 47 ok = ok && any(vec2<f32>(_globalUniforms.hv1) != _globalUniforms.v3); 48 ok = ok && (all(_globalUniforms.m1[0] == _globalUniforms.m2[0]) && all(_globalUniforms.m1[1] == _globalUniforms.m2[1])); 49 ok = ok && (all(_globalUniforms.hm1[0] == _globalUniforms.hm2[0]) && all(_globalUniforms.hm1[1] == _globalUniforms.hm2[1])); 50 let _skTemp0 = mat2x2<f32>(_globalUniforms.hm2); 51 ok = ok && (all(_globalUniforms.m1[0] == _skTemp0[0]) && all(_globalUniforms.m1[1] == _skTemp0[1])); 52 let _skTemp1 = mat2x2<f32>(_globalUniforms.hm1); 53 ok = ok && (all(_skTemp1[0] == _globalUniforms.m2[0]) && all(_skTemp1[1] == _globalUniforms.m2[1])); 54 ok = ok && (any(_globalUniforms.m1[0] != _globalUniforms.m3[0]) || any(_globalUniforms.m1[1] != _globalUniforms.m3[1])); 55 ok = ok && (any(_globalUniforms.hm1[0] != _globalUniforms.hm3[0]) || any(_globalUniforms.hm1[1] != _globalUniforms.hm3[1])); 56 let _skTemp2 = mat2x2<f32>(_globalUniforms.hm3); 57 ok = ok && (any(_globalUniforms.m1[0] != _skTemp2[0]) || any(_globalUniforms.m1[1] != _skTemp2[1])); 58 let _skTemp3 = mat2x2<f32>(_globalUniforms.hm1); 59 ok = ok && (any(_skTemp3[0] != _globalUniforms.m3[0]) || any(_skTemp3[1] != _globalUniforms.m3[1])); 60 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 61 } 62} 63@fragment fn main() -> FSOut { 64 var _stageOut: FSOut; 65 _stageOut.sk_FragColor = _skslMain(); 66 return _stageOut; 67} 68