1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker const a: mat4x3<f32> = mat4x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0); 9*c8dee2aaSAndroid Build Coastguard Worker const _skTemp0 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); 10*c8dee2aaSAndroid Build Coastguard Worker const b: mat4x3<f32> = mat4x3<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], _skTemp0[2][0], _skTemp0[2][1], _skTemp0[2][2], _skTemp0[3][0], _skTemp0[3][1], _skTemp0[3][2]); 11*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.x = f32(select(1, 0, all(a[0] == b[0]))); 12*c8dee2aaSAndroid Build Coastguard Worker } 13*c8dee2aaSAndroid Build Coastguard Worker} 14*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 15*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 16*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 17*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 18*c8dee2aaSAndroid Build Coastguard Worker} 19