1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor %sk_FragCoord 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 7*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragCoord "sk_FragCoord" 8*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %sksl_synthetic_uniforms "sksl_synthetic_uniforms" 10*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %sksl_synthetic_uniforms 0 "u_skRTFlip" 11*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 12*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 14*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragCoord BuiltIn FragCoord 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %16 RelaxedPrecision 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %18 RelaxedPrecision 17*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %sksl_synthetic_uniforms 0 Offset 16384 18*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sksl_synthetic_uniforms Block 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %19 Binding 0 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %19 DescriptorSet 0 21*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 22*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 23*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 24*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 25*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Input_v4float = OpTypePointer Input %v4float 26*c8dee2aaSAndroid Build Coastguard Worker%sk_FragCoord = OpVariable %_ptr_Input_v4float Input 27*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 28*c8dee2aaSAndroid Build Coastguard Worker %10 = OpTypeFunction %void 29*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_float = OpTypePointer Output %float 30*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 31*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 32*c8dee2aaSAndroid Build Coastguard Worker %float_1 = OpConstant %float 1 33*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 34*c8dee2aaSAndroid Build Coastguard Worker%sksl_synthetic_uniforms = OpTypeStruct %v2float 35*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_sksl_synthetic_uniforms = OpTypePointer Uniform %sksl_synthetic_uniforms 36*c8dee2aaSAndroid Build Coastguard Worker %19 = OpVariable %_ptr_Uniform_sksl_synthetic_uniforms Uniform 37*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float 38*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %10 39*c8dee2aaSAndroid Build Coastguard Worker %11 = OpLabel 40*c8dee2aaSAndroid Build Coastguard Worker %12 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 41*c8dee2aaSAndroid Build Coastguard Worker %16 = OpLoad %float %12 42*c8dee2aaSAndroid Build Coastguard Worker %18 = OpFSub %float %16 %float_1 43*c8dee2aaSAndroid Build Coastguard Worker OpStore %12 %18 44*c8dee2aaSAndroid Build Coastguard Worker %23 = OpAccessChain %_ptr_Uniform_v2float %19 %int_0 45*c8dee2aaSAndroid Build Coastguard Worker %25 = OpLoad %v2float %23 46*c8dee2aaSAndroid Build Coastguard Worker %26 = OpCompositeExtract %float %25 0 47*c8dee2aaSAndroid Build Coastguard Worker %27 = OpAccessChain %_ptr_Uniform_v2float %19 %int_0 48*c8dee2aaSAndroid Build Coastguard Worker %28 = OpLoad %v2float %27 49*c8dee2aaSAndroid Build Coastguard Worker %29 = OpCompositeExtract %float %28 1 50*c8dee2aaSAndroid Build Coastguard Worker %30 = OpLoad %v4float %sk_FragCoord 51*c8dee2aaSAndroid Build Coastguard Worker %31 = OpCompositeExtract %float %30 0 52*c8dee2aaSAndroid Build Coastguard Worker %32 = OpLoad %v4float %sk_FragCoord 53*c8dee2aaSAndroid Build Coastguard Worker %33 = OpCompositeExtract %float %32 1 54*c8dee2aaSAndroid Build Coastguard Worker %34 = OpLoad %v4float %sk_FragCoord 55*c8dee2aaSAndroid Build Coastguard Worker %35 = OpVectorShuffle %v2float %34 %34 2 3 56*c8dee2aaSAndroid Build Coastguard Worker %36 = OpFMul %float %29 %33 57*c8dee2aaSAndroid Build Coastguard Worker %37 = OpFAdd %float %26 %36 58*c8dee2aaSAndroid Build Coastguard Worker %38 = OpCompositeConstruct %v4float %31 %37 %35 59*c8dee2aaSAndroid Build Coastguard Worker %39 = OpCompositeConstruct %v4float %16 %16 %16 %16 60*c8dee2aaSAndroid Build Coastguard Worker %40 = OpFAdd %v4float %39 %38 61*c8dee2aaSAndroid Build Coastguard Worker OpReturn 62*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 63