1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Fragment %main "main" %sk_FragColor 5*c8dee2aaSAndroid Build Coastguard Worker OpExecutionMode %main OriginUpperLeft 6*c8dee2aaSAndroid Build Coastguard Worker OpName %testBlock "testBlock" 7*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %testBlock 0 "m1" 8*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %testBlock 1 "m2" 9*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_FragColor "sk_FragColor" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 0 Offset 16 12*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 0 ColMajor 13*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 0 MatrixStride 8 14*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 0 RelaxedPrecision 15*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 1 Offset 32 16*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 1 ColMajor 17*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 1 MatrixStride 8 18*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %testBlock 1 RelaxedPrecision 19*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %testBlock Block 20*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor RelaxedPrecision 21*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Location 0 22*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_FragColor Index 0 23*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %19 RelaxedPrecision 24*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %20 RelaxedPrecision 25*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %23 RelaxedPrecision 26*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %24 RelaxedPrecision 27*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %26 RelaxedPrecision 28*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %27 RelaxedPrecision 29*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %29 RelaxedPrecision 30*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %30 RelaxedPrecision 31*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %31 RelaxedPrecision 32*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 33*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 34*c8dee2aaSAndroid Build Coastguard Worker%mat2v2float = OpTypeMatrix %v2float 2 35*c8dee2aaSAndroid Build Coastguard Worker %testBlock = OpTypeStruct %mat2v2float %mat2v2float 36*c8dee2aaSAndroid Build Coastguard Worker%_ptr_PushConstant_testBlock = OpTypePointer PushConstant %testBlock 37*c8dee2aaSAndroid Build Coastguard Worker %3 = OpVariable %_ptr_PushConstant_testBlock PushConstant 38*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 39*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 40*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output 41*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 42*c8dee2aaSAndroid Build Coastguard Worker %13 = OpTypeFunction %void 43*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 44*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 45*c8dee2aaSAndroid Build Coastguard Worker%_ptr_PushConstant_v2float = OpTypePointer PushConstant %v2float 46*c8dee2aaSAndroid Build Coastguard Worker %int_1 = OpConstant %int 1 47*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %13 48*c8dee2aaSAndroid Build Coastguard Worker %14 = OpLabel 49*c8dee2aaSAndroid Build Coastguard Worker %17 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_0 %int_0 50*c8dee2aaSAndroid Build Coastguard Worker %19 = OpLoad %v2float %17 51*c8dee2aaSAndroid Build Coastguard Worker %20 = OpCompositeExtract %float %19 0 52*c8dee2aaSAndroid Build Coastguard Worker %22 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_0 %int_1 53*c8dee2aaSAndroid Build Coastguard Worker %23 = OpLoad %v2float %22 54*c8dee2aaSAndroid Build Coastguard Worker %24 = OpCompositeExtract %float %23 1 55*c8dee2aaSAndroid Build Coastguard Worker %25 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_1 %int_0 56*c8dee2aaSAndroid Build Coastguard Worker %26 = OpLoad %v2float %25 57*c8dee2aaSAndroid Build Coastguard Worker %27 = OpCompositeExtract %float %26 0 58*c8dee2aaSAndroid Build Coastguard Worker %28 = OpAccessChain %_ptr_PushConstant_v2float %3 %int_1 %int_1 59*c8dee2aaSAndroid Build Coastguard Worker %29 = OpLoad %v2float %28 60*c8dee2aaSAndroid Build Coastguard Worker %30 = OpCompositeExtract %float %29 1 61*c8dee2aaSAndroid Build Coastguard Worker %31 = OpCompositeConstruct %v4float %20 %24 %27 %30 62*c8dee2aaSAndroid Build Coastguard Worker OpStore %sk_FragColor %31 63*c8dee2aaSAndroid Build Coastguard Worker OpReturn 64*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 65