1static int gl_VertexIndex; 2static int id; 3 4struct SPIRV_Cross_Input 5{ 6 uint gl_VertexIndex : SV_VertexID; 7}; 8 9struct SPIRV_Cross_Output 10{ 11 int id : TEXCOORD1; 12}; 13 14void vert_main() 15{ 16 id = gl_VertexIndex; 17} 18 19SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 20{ 21 gl_VertexIndex = int(stage_input.gl_VertexIndex); 22 vert_main(); 23 SPIRV_Cross_Output stage_output; 24 stage_output.id = id; 25 return stage_output; 26} 27