1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker half4 testInputs; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right); 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right); 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right); 22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right); 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const half2x2 left, const half2x2 right) { 24*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 25*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 26*c8dee2aaSAndroid Build Coastguard Worker} 27*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const half2x2 left, const half2x2 right) { 28*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Workerhalf2x2 half2x2_from_half4(half4 x0) { 31*c8dee2aaSAndroid Build Coastguard Worker return half2x2(half2(x0.xy), half2(x0.zw)); 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) { 34*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 35*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) { 38*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 39*c8dee2aaSAndroid Build Coastguard Worker} 40*c8dee2aaSAndroid Build Coastguard Workerfloat2x2 float2x2_from_float4(float4 x0) { 41*c8dee2aaSAndroid Build Coastguard Worker return float2x2(float2(x0.xy), float2(x0.zw)); 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 44*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 45*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 46*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 47*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(_uniforms.testInputs) == half2x2(half2(-1.25h, 0.0h), half2(0.75h, 2.25h)); 48*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float2x2_from_float4(float4(_uniforms.testInputs)) == float2x2(float2(-1.25, 0.0), float2(0.75, 2.25)); 49*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); 50*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); 51*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(half4(int4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); 52*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); 53*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(_uniforms.colorGreen) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); 54*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(half4(bool4(_uniforms.colorGreen))) == half2x2(half2(0.0h, 1.0h), half2(0.0h, 1.0h)); 55*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(_uniforms.colorGreen - _uniforms.colorRed) == half2x2(half2(-1.0h, 1.0h), half2(0.0h, 0.0h)); 56*c8dee2aaSAndroid Build Coastguard Worker ok = ok && half2x2_from_half4(_uniforms.colorGreen + 5.0h) == half2x2(half2(5.0h, 6.0h), half2(5.0h, 6.0h)); 57*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 58*c8dee2aaSAndroid Build Coastguard Worker return _out; 59*c8dee2aaSAndroid Build Coastguard Worker} 60