1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs; 6*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 7*c8dee2aaSAndroid Build Coastguard Worker vec4 _tempVec0; 8*c8dee2aaSAndroid Build Coastguard Worker vec4 _tempVec1; 9*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 10*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(testInputs.xy, testInputs.zw) == mat2(-1.25, 0.0, 0.75, 2.25); 11*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(testInputs.xy, testInputs.zw) == mat2(-1.25, 0.0, 0.75, 2.25); 12*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 13*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 14*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(vec4(ivec4(colorGreen)).xy, vec4(ivec4(colorGreen)).zw) == mat2(0.0, 1.0, 0.0, 1.0); 15*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 16*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(colorGreen.xy, colorGreen.zw) == mat2(0.0, 1.0, 0.0, 1.0); 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && mat2(vec4(bvec4(colorGreen)).xy, vec4(bvec4(colorGreen)).zw) == mat2(0.0, 1.0, 0.0, 1.0); 18*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((_tempVec0 = colorGreen - colorRed), mat2(_tempVec0.xy, _tempVec0.zw)) == mat2(-1.0, 1.0, 0.0, 0.0); 19*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((_tempVec1 = colorGreen + 5.0), mat2(_tempVec1.xy, _tempVec1.zw)) == mat2(5.0, 6.0, 5.0, 6.0); 20*c8dee2aaSAndroid Build Coastguard Worker return ok ? colorGreen : colorRed; 21*c8dee2aaSAndroid Build Coastguard Worker} 22