1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker unknownInput: f32, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn test_int_b() -> bool { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 15*c8dee2aaSAndroid Build Coastguard Worker let inputRed: vec4<i32> = vec4<i32>(_globalUniforms.colorRed); 16*c8dee2aaSAndroid Build Coastguard Worker let inputGreen: vec4<i32> = vec4<i32>(_globalUniforms.colorGreen); 17*c8dee2aaSAndroid Build Coastguard Worker var x: vec4<i32> = inputRed + 2; 18*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(3, 2, 2, 3)); 19*c8dee2aaSAndroid Build Coastguard Worker x = inputGreen.ywxz - 2; 20*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(-1, -1, -2, -2)); 21*c8dee2aaSAndroid Build Coastguard Worker x = inputRed + inputGreen.y; 22*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(2, 1, 1, 2)); 23*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((inputGreen.wyw * 9), x.w); 24*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(9, 9, 9, 2)); 25*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((x.zw / 4), x.zw); 26*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(2, 0, 9, 2)); 27*c8dee2aaSAndroid Build Coastguard Worker x = (inputRed * 5).yxwz; 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(0, 5, 5, 0)); 29*c8dee2aaSAndroid Build Coastguard Worker x = 2 + inputRed; 30*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(3, 2, 2, 3)); 31*c8dee2aaSAndroid Build Coastguard Worker x = 10 - inputGreen.ywxz; 32*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(9, 9, 10, 10)); 33*c8dee2aaSAndroid Build Coastguard Worker x = inputRed.x + inputGreen; 34*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(1, 2, 1, 2)); 35*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((8 * inputGreen.wyw), x.w); 36*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(8, 8, 8, 2)); 37*c8dee2aaSAndroid Build Coastguard Worker x = vec4<i32>((36 / x.zw), x.zw); 38*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(4, 18, 8, 2)); 39*c8dee2aaSAndroid Build Coastguard Worker x = (37 / x).yxwz; 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(2, 9, 18, 4)); 41*c8dee2aaSAndroid Build Coastguard Worker x = x + 2; 42*c8dee2aaSAndroid Build Coastguard Worker x = x * 2; 43*c8dee2aaSAndroid Build Coastguard Worker x = x - 4; 44*c8dee2aaSAndroid Build Coastguard Worker x = x / 2; 45*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(2, 9, 18, 4)); 46*c8dee2aaSAndroid Build Coastguard Worker x = x + 2; 47*c8dee2aaSAndroid Build Coastguard Worker x = x * 2; 48*c8dee2aaSAndroid Build Coastguard Worker x = x - 4; 49*c8dee2aaSAndroid Build Coastguard Worker x = x / 2; 50*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == vec4<i32>(2, 9, 18, 4)); 51*c8dee2aaSAndroid Build Coastguard Worker return ok; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker} 54*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = true; 57*c8dee2aaSAndroid Build Coastguard Worker let _1_inputRed: vec4<f32> = _globalUniforms.colorRed; 58*c8dee2aaSAndroid Build Coastguard Worker let _2_inputGreen: vec4<f32> = _globalUniforms.colorGreen; 59*c8dee2aaSAndroid Build Coastguard Worker var _3_x: vec4<f32> = _1_inputRed + 2.0; 60*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(3.0, 2.0, 2.0, 3.0)); 61*c8dee2aaSAndroid Build Coastguard Worker _3_x = _2_inputGreen.ywxz - 2.0; 62*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(-1.0, -1.0, -2.0, -2.0)); 63*c8dee2aaSAndroid Build Coastguard Worker _3_x = _1_inputRed + _2_inputGreen.y; 64*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 1.0, 1.0, 2.0)); 65*c8dee2aaSAndroid Build Coastguard Worker _3_x = vec4<f32>((_2_inputGreen.wyw * 9.0), _3_x.w); 66*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(9.0, 9.0, 9.0, 2.0)); 67*c8dee2aaSAndroid Build Coastguard Worker _3_x = vec4<f32>((_3_x.zw * 2.0), _3_x.zw); 68*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(18.0, 4.0, 9.0, 2.0)); 69*c8dee2aaSAndroid Build Coastguard Worker _3_x = (_1_inputRed * 5.0).yxwz; 70*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(0.0, 5.0, 5.0, 0.0)); 71*c8dee2aaSAndroid Build Coastguard Worker _3_x = 2.0 + _1_inputRed; 72*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(3.0, 2.0, 2.0, 3.0)); 73*c8dee2aaSAndroid Build Coastguard Worker _3_x = 10.0 - _2_inputGreen.ywxz; 74*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(9.0, 9.0, 10.0, 10.0)); 75*c8dee2aaSAndroid Build Coastguard Worker _3_x = _1_inputRed.x + _2_inputGreen; 76*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(1.0, 2.0, 1.0, 2.0)); 77*c8dee2aaSAndroid Build Coastguard Worker _3_x = vec4<f32>((8.0 * _2_inputGreen.wyw), _3_x.w); 78*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(8.0, 8.0, 8.0, 2.0)); 79*c8dee2aaSAndroid Build Coastguard Worker _3_x = vec4<f32>((32.0 / _3_x.zw), _3_x.zw); 80*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(4.0, 16.0, 8.0, 2.0)); 81*c8dee2aaSAndroid Build Coastguard Worker _3_x = (32.0 / _3_x).yxwz; 82*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 8.0, 16.0, 4.0)); 83*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x + 2.0; 84*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x * 2.0; 85*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x - 4.0; 86*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x * 0.5; 87*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 8.0, 16.0, 4.0)); 88*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x + 2.0; 89*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x * 2.0; 90*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x - 4.0; 91*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x * 0.5; 92*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == vec4<f32>(2.0, 8.0, 16.0, 4.0)); 93*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 94*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 95*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 96*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = test_int_b(); 97*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _skTemp2; 98*c8dee2aaSAndroid Build Coastguard Worker } else { 99*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker if _skTemp1 { 102*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorGreen; 103*c8dee2aaSAndroid Build Coastguard Worker } else { 104*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorRed; 105*c8dee2aaSAndroid Build Coastguard Worker } 106*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker} 109*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 110*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 111*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 112*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 113*c8dee2aaSAndroid Build Coastguard Worker} 114