1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker half unknownInput; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerbool test_int_b(Uniforms _uniforms) { 18*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 19*c8dee2aaSAndroid Build Coastguard Worker int4 inputRed = int4(_uniforms.colorRed); 20*c8dee2aaSAndroid Build Coastguard Worker int4 inputGreen = int4(_uniforms.colorGreen); 21*c8dee2aaSAndroid Build Coastguard Worker int4 x = inputRed + 2; 22*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(3, 2, 2, 3)); 23*c8dee2aaSAndroid Build Coastguard Worker x = inputGreen.ywxz - 2; 24*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(-1, -1, -2, -2)); 25*c8dee2aaSAndroid Build Coastguard Worker x = inputRed + inputGreen.y; 26*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(2, 1, 1, 2)); 27*c8dee2aaSAndroid Build Coastguard Worker x.xyz = inputGreen.wyw * 9; 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(9, 9, 9, 2)); 29*c8dee2aaSAndroid Build Coastguard Worker x.xy = x.zw / 4; 30*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(2, 0, 9, 2)); 31*c8dee2aaSAndroid Build Coastguard Worker x = (inputRed * 5).yxwz; 32*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(0, 5, 5, 0)); 33*c8dee2aaSAndroid Build Coastguard Worker x = 2 + inputRed; 34*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(3, 2, 2, 3)); 35*c8dee2aaSAndroid Build Coastguard Worker x = 10 - inputGreen.ywxz; 36*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(9, 9, 10, 10)); 37*c8dee2aaSAndroid Build Coastguard Worker x = inputRed.x + inputGreen; 38*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(1, 2, 1, 2)); 39*c8dee2aaSAndroid Build Coastguard Worker x.xyz = 8 * inputGreen.wyw; 40*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(8, 8, 8, 2)); 41*c8dee2aaSAndroid Build Coastguard Worker x.xy = 36 / x.zw; 42*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(4, 18, 8, 2)); 43*c8dee2aaSAndroid Build Coastguard Worker x = (37 / x).yxwz; 44*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(2, 9, 18, 4)); 45*c8dee2aaSAndroid Build Coastguard Worker x += 2; 46*c8dee2aaSAndroid Build Coastguard Worker x *= 2; 47*c8dee2aaSAndroid Build Coastguard Worker x -= 4; 48*c8dee2aaSAndroid Build Coastguard Worker x /= 2; 49*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(2, 9, 18, 4)); 50*c8dee2aaSAndroid Build Coastguard Worker x = x + 2; 51*c8dee2aaSAndroid Build Coastguard Worker x = x * 2; 52*c8dee2aaSAndroid Build Coastguard Worker x = x - 4; 53*c8dee2aaSAndroid Build Coastguard Worker x = x / 2; 54*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(x == int4(2, 9, 18, 4)); 55*c8dee2aaSAndroid Build Coastguard Worker return ok; 56*c8dee2aaSAndroid Build Coastguard Worker} 57*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 58*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 59*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 60*c8dee2aaSAndroid Build Coastguard Worker bool _0_ok = true; 61*c8dee2aaSAndroid Build Coastguard Worker half4 _1_inputRed = _uniforms.colorRed; 62*c8dee2aaSAndroid Build Coastguard Worker half4 _2_inputGreen = _uniforms.colorGreen; 63*c8dee2aaSAndroid Build Coastguard Worker half4 _3_x = _1_inputRed + 2.0h; 64*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(3.0h, 2.0h, 2.0h, 3.0h)); 65*c8dee2aaSAndroid Build Coastguard Worker _3_x = _2_inputGreen.ywxz - 2.0h; 66*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(-1.0h, -1.0h, -2.0h, -2.0h)); 67*c8dee2aaSAndroid Build Coastguard Worker _3_x = _1_inputRed + _2_inputGreen.y; 68*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(2.0h, 1.0h, 1.0h, 2.0h)); 69*c8dee2aaSAndroid Build Coastguard Worker _3_x.xyz = _2_inputGreen.wyw * 9.0h; 70*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(9.0h, 9.0h, 9.0h, 2.0h)); 71*c8dee2aaSAndroid Build Coastguard Worker _3_x.xy = _3_x.zw * 2.0h; 72*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(18.0h, 4.0h, 9.0h, 2.0h)); 73*c8dee2aaSAndroid Build Coastguard Worker _3_x = (_1_inputRed * 5.0h).yxwz; 74*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(0.0h, 5.0h, 5.0h, 0.0h)); 75*c8dee2aaSAndroid Build Coastguard Worker _3_x = 2.0h + _1_inputRed; 76*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(3.0h, 2.0h, 2.0h, 3.0h)); 77*c8dee2aaSAndroid Build Coastguard Worker _3_x = 10.0h - _2_inputGreen.ywxz; 78*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(9.0h, 9.0h, 10.0h, 10.0h)); 79*c8dee2aaSAndroid Build Coastguard Worker _3_x = _1_inputRed.x + _2_inputGreen; 80*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(1.0h, 2.0h, 1.0h, 2.0h)); 81*c8dee2aaSAndroid Build Coastguard Worker _3_x.xyz = 8.0h * _2_inputGreen.wyw; 82*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(8.0h, 8.0h, 8.0h, 2.0h)); 83*c8dee2aaSAndroid Build Coastguard Worker _3_x.xy = 32.0h / _3_x.zw; 84*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(4.0h, 16.0h, 8.0h, 2.0h)); 85*c8dee2aaSAndroid Build Coastguard Worker _3_x = (32.0h / _3_x).yxwz; 86*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(2.0h, 8.0h, 16.0h, 4.0h)); 87*c8dee2aaSAndroid Build Coastguard Worker _3_x += 2.0h; 88*c8dee2aaSAndroid Build Coastguard Worker _3_x *= 2.0h; 89*c8dee2aaSAndroid Build Coastguard Worker _3_x -= 4.0h; 90*c8dee2aaSAndroid Build Coastguard Worker _3_x *= 0.5h; 91*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(2.0h, 8.0h, 16.0h, 4.0h)); 92*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x + 2.0h; 93*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x * 2.0h; 94*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x - 4.0h; 95*c8dee2aaSAndroid Build Coastguard Worker _3_x = _3_x * 0.5h; 96*c8dee2aaSAndroid Build Coastguard Worker _0_ok = _0_ok && all(_3_x == half4(2.0h, 8.0h, 16.0h, 4.0h)); 97*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _0_ok && test_int_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed; 98*c8dee2aaSAndroid Build Coastguard Worker return _out; 99*c8dee2aaSAndroid Build Coastguard Worker} 100