xref: /aosp_15_r20/external/skia/tests/sksl/shared/VectorScalarMath.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
5*c8dee2aaSAndroid Build Coastguard Workeruniform float unknownInput;
6*c8dee2aaSAndroid Build Coastguard Workerbool test_int_b() {
7*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
8*c8dee2aaSAndroid Build Coastguard Worker    ivec4 inputRed = ivec4(colorRed);
9*c8dee2aaSAndroid Build Coastguard Worker    ivec4 inputGreen = ivec4(colorGreen);
10*c8dee2aaSAndroid Build Coastguard Worker    ivec4 x = inputRed + 2;
11*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(3, 2, 2, 3);
12*c8dee2aaSAndroid Build Coastguard Worker    x = inputGreen.ywxz - 2;
13*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(-1, -1, -2, -2);
14*c8dee2aaSAndroid Build Coastguard Worker    x = inputRed + inputGreen.y;
15*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(2, 1, 1, 2);
16*c8dee2aaSAndroid Build Coastguard Worker    x.xyz = inputGreen.wyw * 9;
17*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(9, 9, 9, 2);
18*c8dee2aaSAndroid Build Coastguard Worker    x.xy = x.zw / 4;
19*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(2, 0, 9, 2);
20*c8dee2aaSAndroid Build Coastguard Worker    x = (inputRed * 5).yxwz;
21*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(0, 5, 5, 0);
22*c8dee2aaSAndroid Build Coastguard Worker    x = 2 + inputRed;
23*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(3, 2, 2, 3);
24*c8dee2aaSAndroid Build Coastguard Worker    x = 10 - inputGreen.ywxz;
25*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(9, 9, 10, 10);
26*c8dee2aaSAndroid Build Coastguard Worker    x = inputRed.x + inputGreen;
27*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(1, 2, 1, 2);
28*c8dee2aaSAndroid Build Coastguard Worker    x.xyz = 8 * inputGreen.wyw;
29*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(8, 8, 8, 2);
30*c8dee2aaSAndroid Build Coastguard Worker    x.xy = 36 / x.zw;
31*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(4, 18, 8, 2);
32*c8dee2aaSAndroid Build Coastguard Worker    x = (37 / x).yxwz;
33*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(2, 9, 18, 4);
34*c8dee2aaSAndroid Build Coastguard Worker    x += 2;
35*c8dee2aaSAndroid Build Coastguard Worker    x *= 2;
36*c8dee2aaSAndroid Build Coastguard Worker    x -= 4;
37*c8dee2aaSAndroid Build Coastguard Worker    x /= 2;
38*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(2, 9, 18, 4);
39*c8dee2aaSAndroid Build Coastguard Worker    x = x + 2;
40*c8dee2aaSAndroid Build Coastguard Worker    x = x * 2;
41*c8dee2aaSAndroid Build Coastguard Worker    x = x - 4;
42*c8dee2aaSAndroid Build Coastguard Worker    x = x / 2;
43*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && x == ivec4(2, 9, 18, 4);
44*c8dee2aaSAndroid Build Coastguard Worker    return ok;
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
47*c8dee2aaSAndroid Build Coastguard Worker    bool _0_ok = true;
48*c8dee2aaSAndroid Build Coastguard Worker    vec4 _1_inputRed = colorRed;
49*c8dee2aaSAndroid Build Coastguard Worker    vec4 _2_inputGreen = colorGreen;
50*c8dee2aaSAndroid Build Coastguard Worker    vec4 _3_x = _1_inputRed + 2.0;
51*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(3.0, 2.0, 2.0, 3.0);
52*c8dee2aaSAndroid Build Coastguard Worker    _3_x = _2_inputGreen.ywxz - 2.0;
53*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(-1.0, -1.0, -2.0, -2.0);
54*c8dee2aaSAndroid Build Coastguard Worker    _3_x = _1_inputRed + _2_inputGreen.y;
55*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(2.0, 1.0, 1.0, 2.0);
56*c8dee2aaSAndroid Build Coastguard Worker    _3_x.xyz = _2_inputGreen.wyw * 9.0;
57*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(9.0, 9.0, 9.0, 2.0);
58*c8dee2aaSAndroid Build Coastguard Worker    _3_x.xy = _3_x.zw * 2.0;
59*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(18.0, 4.0, 9.0, 2.0);
60*c8dee2aaSAndroid Build Coastguard Worker    _3_x = (_1_inputRed * 5.0).yxwz;
61*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(0.0, 5.0, 5.0, 0.0);
62*c8dee2aaSAndroid Build Coastguard Worker    _3_x = 2.0 + _1_inputRed;
63*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(3.0, 2.0, 2.0, 3.0);
64*c8dee2aaSAndroid Build Coastguard Worker    _3_x = 10.0 - _2_inputGreen.ywxz;
65*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(9.0, 9.0, 10.0, 10.0);
66*c8dee2aaSAndroid Build Coastguard Worker    _3_x = _1_inputRed.x + _2_inputGreen;
67*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(1.0, 2.0, 1.0, 2.0);
68*c8dee2aaSAndroid Build Coastguard Worker    _3_x.xyz = 8.0 * _2_inputGreen.wyw;
69*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(8.0, 8.0, 8.0, 2.0);
70*c8dee2aaSAndroid Build Coastguard Worker    _3_x.xy = 32.0 / _3_x.zw;
71*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(4.0, 16.0, 8.0, 2.0);
72*c8dee2aaSAndroid Build Coastguard Worker    _3_x = (32.0 / _3_x).yxwz;
73*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(2.0, 8.0, 16.0, 4.0);
74*c8dee2aaSAndroid Build Coastguard Worker    _3_x += 2.0;
75*c8dee2aaSAndroid Build Coastguard Worker    _3_x *= 2.0;
76*c8dee2aaSAndroid Build Coastguard Worker    _3_x -= 4.0;
77*c8dee2aaSAndroid Build Coastguard Worker    _3_x *= 0.5;
78*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(2.0, 8.0, 16.0, 4.0);
79*c8dee2aaSAndroid Build Coastguard Worker    _3_x = _3_x + 2.0;
80*c8dee2aaSAndroid Build Coastguard Worker    _3_x = _3_x * 2.0;
81*c8dee2aaSAndroid Build Coastguard Worker    _3_x = _3_x - 4.0;
82*c8dee2aaSAndroid Build Coastguard Worker    _3_x = _3_x * 0.5;
83*c8dee2aaSAndroid Build Coastguard Worker    _0_ok = _0_ok && _3_x == vec4(2.0, 8.0, 16.0, 4.0);
84*c8dee2aaSAndroid Build Coastguard Worker    return _0_ok && test_int_b() ? colorGreen : colorRed;
85*c8dee2aaSAndroid Build Coastguard Worker}
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