xref: /aosp_15_r20/external/skia/tests/sksl/shared/UnusedVariables.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerfn userfunc_ff(v: f32) -> f32 {
7*c8dee2aaSAndroid Build Coastguard Worker  {
8*c8dee2aaSAndroid Build Coastguard Worker    return v + 1.0;
9*c8dee2aaSAndroid Build Coastguard Worker  }
10*c8dee2aaSAndroid Build Coastguard Worker}
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var b: f32 = 2.0;
14*c8dee2aaSAndroid Build Coastguard Worker    const c: f32 = 3.0;
15*c8dee2aaSAndroid Build Coastguard Worker    b = 2.0;
16*c8dee2aaSAndroid Build Coastguard Worker    b = c + 77.0;
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = sin(c + 77.0);
18*c8dee2aaSAndroid Build Coastguard Worker    b = _skTemp0;
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = userfunc_ff(c + 77.0);
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = userfunc_ff(c + 77.0);
21*c8dee2aaSAndroid Build Coastguard Worker    b = _skTemp2;
22*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = cos(c);
23*c8dee2aaSAndroid Build Coastguard Worker    b = _skTemp3;
24*c8dee2aaSAndroid Build Coastguard Worker    b = b;
25*c8dee2aaSAndroid Build Coastguard Worker    {
26*c8dee2aaSAndroid Build Coastguard Worker      var x: i32 = 0;
27*c8dee2aaSAndroid Build Coastguard Worker      loop {
28*c8dee2aaSAndroid Build Coastguard Worker        {
29*c8dee2aaSAndroid Build Coastguard Worker          continue;
30*c8dee2aaSAndroid Build Coastguard Worker        }
31*c8dee2aaSAndroid Build Coastguard Worker        continuing {
32*c8dee2aaSAndroid Build Coastguard Worker          x = x + i32(1);
33*c8dee2aaSAndroid Build Coastguard Worker          break if x >= 1;
34*c8dee2aaSAndroid Build Coastguard Worker        }
35*c8dee2aaSAndroid Build Coastguard Worker      }
36*c8dee2aaSAndroid Build Coastguard Worker    }
37*c8dee2aaSAndroid Build Coastguard Worker    var d: f32 = c;
38*c8dee2aaSAndroid Build Coastguard Worker    b = 3.0;
39*c8dee2aaSAndroid Build Coastguard Worker    d = d + f32(1);
40*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(f32(b == 2.0), f32(b == 3.0), f32(d == 5.0), f32(d == 4.0));
41*c8dee2aaSAndroid Build Coastguard Worker  }
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
44*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
45*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
46*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
47*c8dee2aaSAndroid Build Coastguard Worker}
48