1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn userfunc_ff(v: f32) -> f32 { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker return v + 1.0; 9*c8dee2aaSAndroid Build Coastguard Worker } 10*c8dee2aaSAndroid Build Coastguard Worker} 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var b: f32 = 2.0; 14*c8dee2aaSAndroid Build Coastguard Worker const c: f32 = 3.0; 15*c8dee2aaSAndroid Build Coastguard Worker b = 2.0; 16*c8dee2aaSAndroid Build Coastguard Worker b = c + 77.0; 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = sin(c + 77.0); 18*c8dee2aaSAndroid Build Coastguard Worker b = _skTemp0; 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = userfunc_ff(c + 77.0); 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = userfunc_ff(c + 77.0); 21*c8dee2aaSAndroid Build Coastguard Worker b = _skTemp2; 22*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = cos(c); 23*c8dee2aaSAndroid Build Coastguard Worker b = _skTemp3; 24*c8dee2aaSAndroid Build Coastguard Worker b = b; 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker var x: i32 = 0; 27*c8dee2aaSAndroid Build Coastguard Worker loop { 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker continue; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker continuing { 32*c8dee2aaSAndroid Build Coastguard Worker x = x + i32(1); 33*c8dee2aaSAndroid Build Coastguard Worker break if x >= 1; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker var d: f32 = c; 38*c8dee2aaSAndroid Build Coastguard Worker b = 3.0; 39*c8dee2aaSAndroid Build Coastguard Worker d = d + f32(1); 40*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(f32(b == 2.0), f32(b == 3.0), f32(d == 5.0), f32(d == 4.0)); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 44*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 45*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 46*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 47*c8dee2aaSAndroid Build Coastguard Worker} 48