xref: /aosp_15_r20/external/skia/tests/sksl/shared/UniformBuffers.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workerlayout (binding = 0) uniform testBlock {
4*c8dee2aaSAndroid Build Coastguard Worker    layout (offset = 0) float x;
5*c8dee2aaSAndroid Build Coastguard Worker    layout (offset = 4) int w;
6*c8dee2aaSAndroid Build Coastguard Worker    layout (offset = 16) float[2] y;
7*c8dee2aaSAndroid Build Coastguard Worker    layout (offset = 48) mat3 z;
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Workervoid main() {
10*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = vec4(x, y[0], y[1], 0.0);
11*c8dee2aaSAndroid Build Coastguard Worker}
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