1*c8dee2aaSAndroid Build Coastguard WorkerTexture2D<float4> s : register(t0, space0); 2*c8dee2aaSAndroid Build Coastguard WorkerSamplerState _s_sampler : register(s0, space0); 3*c8dee2aaSAndroid Build Coastguard Worker 4*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 7*c8dee2aaSAndroid Build Coastguard Worker{ 8*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 _16 = s.SampleBias(_s_sampler, 0.0f.xx, -0.4749999940395355224609375f); 14*c8dee2aaSAndroid Build Coastguard Worker float4 a = _16; 15*c8dee2aaSAndroid Build Coastguard Worker float4 _23 = s.SampleBias(_s_sampler, 0.0f.xxx.xy / 0.0f.xxx.z, -0.4749999940395355224609375f); 16*c8dee2aaSAndroid Build Coastguard Worker float4 b = _23; 17*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = float4(_16.xy, _23.xy); 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 23*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 24*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 25*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 26*c8dee2aaSAndroid Build Coastguard Worker} 27