xref: /aosp_15_r20/external/skia/tests/sksl/shared/Texture2D.asm.frag (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker               OpCapability Shader
2*c8dee2aaSAndroid Build Coastguard Worker          %1 = OpExtInstImport "GLSL.std.450"
3*c8dee2aaSAndroid Build Coastguard Worker               OpMemoryModel Logical GLSL450
4*c8dee2aaSAndroid Build Coastguard Worker               OpEntryPoint Fragment %main "main" %sk_FragColor
5*c8dee2aaSAndroid Build Coastguard Worker               OpExecutionMode %main OriginUpperLeft
6*c8dee2aaSAndroid Build Coastguard Worker               OpName %sk_FragColor "sk_FragColor"
7*c8dee2aaSAndroid Build Coastguard Worker               OpName %tex "tex"
8*c8dee2aaSAndroid Build Coastguard Worker               OpName %main "main"
9*c8dee2aaSAndroid Build Coastguard Worker               OpName %a "a"
10*c8dee2aaSAndroid Build Coastguard Worker               OpName %b "b"
11*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor RelaxedPrecision
12*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Location 0
13*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %sk_FragColor Index 0
14*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %tex RelaxedPrecision
15*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %tex Binding 0
16*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %tex DescriptorSet 0
17*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %17 RelaxedPrecision
18*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %23 RelaxedPrecision
19*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %27 RelaxedPrecision
20*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %28 RelaxedPrecision
21*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %30 RelaxedPrecision
22*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %31 RelaxedPrecision
23*c8dee2aaSAndroid Build Coastguard Worker               OpDecorate %32 RelaxedPrecision
24*c8dee2aaSAndroid Build Coastguard Worker      %float = OpTypeFloat 32
25*c8dee2aaSAndroid Build Coastguard Worker    %v4float = OpTypeVector %float 4
26*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float
27*c8dee2aaSAndroid Build Coastguard Worker%sk_FragColor = OpVariable %_ptr_Output_v4float Output
28*c8dee2aaSAndroid Build Coastguard Worker          %8 = OpTypeImage %float 2D 0 0 0 1 Unknown
29*c8dee2aaSAndroid Build Coastguard Worker          %9 = OpTypeSampledImage %8
30*c8dee2aaSAndroid Build Coastguard Worker%_ptr_UniformConstant_9 = OpTypePointer UniformConstant %9
31*c8dee2aaSAndroid Build Coastguard Worker        %tex = OpVariable %_ptr_UniformConstant_9 UniformConstant
32*c8dee2aaSAndroid Build Coastguard Worker       %void = OpTypeVoid
33*c8dee2aaSAndroid Build Coastguard Worker         %12 = OpTypeFunction %void
34*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Function_v4float = OpTypePointer Function %v4float
35*c8dee2aaSAndroid Build Coastguard Worker    %float_0 = OpConstant %float 0
36*c8dee2aaSAndroid Build Coastguard Worker    %v2float = OpTypeVector %float 2
37*c8dee2aaSAndroid Build Coastguard Worker         %20 = OpConstantComposite %v2float %float_0 %float_0
38*c8dee2aaSAndroid Build Coastguard Worker    %v3float = OpTypeVector %float 3
39*c8dee2aaSAndroid Build Coastguard Worker         %25 = OpConstantComposite %v3float %float_0 %float_0 %float_0
40*c8dee2aaSAndroid Build Coastguard Worker       %main = OpFunction %void None %12
41*c8dee2aaSAndroid Build Coastguard Worker         %13 = OpLabel
42*c8dee2aaSAndroid Build Coastguard Worker          %a = OpVariable %_ptr_Function_v4float Function
43*c8dee2aaSAndroid Build Coastguard Worker          %b = OpVariable %_ptr_Function_v4float Function
44*c8dee2aaSAndroid Build Coastguard Worker         %17 = OpLoad %9 %tex
45*c8dee2aaSAndroid Build Coastguard Worker         %16 = OpImageSampleImplicitLod %v4float %17 %20
46*c8dee2aaSAndroid Build Coastguard Worker               OpStore %a %16
47*c8dee2aaSAndroid Build Coastguard Worker         %23 = OpLoad %9 %tex
48*c8dee2aaSAndroid Build Coastguard Worker         %22 = OpImageSampleProjImplicitLod %v4float %23 %25
49*c8dee2aaSAndroid Build Coastguard Worker               OpStore %b %22
50*c8dee2aaSAndroid Build Coastguard Worker         %26 = OpVectorShuffle %v2float %16 %16 0 1
51*c8dee2aaSAndroid Build Coastguard Worker         %27 = OpCompositeExtract %float %26 0
52*c8dee2aaSAndroid Build Coastguard Worker         %28 = OpCompositeExtract %float %26 1
53*c8dee2aaSAndroid Build Coastguard Worker         %29 = OpVectorShuffle %v2float %22 %22 2 3
54*c8dee2aaSAndroid Build Coastguard Worker         %30 = OpCompositeExtract %float %29 0
55*c8dee2aaSAndroid Build Coastguard Worker         %31 = OpCompositeExtract %float %29 1
56*c8dee2aaSAndroid Build Coastguard Worker         %32 = OpCompositeConstruct %v4float %27 %28 %30 %31
57*c8dee2aaSAndroid Build Coastguard Worker               OpStore %sk_FragColor %32
58*c8dee2aaSAndroid Build Coastguard Worker               OpReturn
59*c8dee2aaSAndroid Build Coastguard Worker               OpFunctionEnd
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