xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernaryTrueFalseOptimization.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
14*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (_globalUniforms.colorGreen.y == 1.0);
15*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (_globalUniforms.colorGreen.x != 1.0);
16*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
17*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy);
18*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy) || (_globalUniforms.colorGreen.w != _globalUniforms.colorRed.w));
19*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy) && (_globalUniforms.colorGreen.w == _globalUniforms.colorRed.w));
20*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
21*c8dee2aaSAndroid Build Coastguard Worker  }
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
24*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
25*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
26*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
27*c8dee2aaSAndroid Build Coastguard Worker}
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