xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernarySideEffects.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
6*c8dee2aaSAndroid Build Coastguard Worker    float x = 1.0;
7*c8dee2aaSAndroid Build Coastguard Worker    float y = 1.0;
8*c8dee2aaSAndroid Build Coastguard Worker    x == y ? (x += 1.0) : (y += 1.0);
9*c8dee2aaSAndroid Build Coastguard Worker    x == y ? (x += 3.0) : (y += 3.0);
10*c8dee2aaSAndroid Build Coastguard Worker    x < y ? (x += 5.0) : (y += 5.0);
11*c8dee2aaSAndroid Build Coastguard Worker    y >= x ? (x += 9.0) : (y += 9.0);
12*c8dee2aaSAndroid Build Coastguard Worker    x != y ? (x += 1.0) : y;
13*c8dee2aaSAndroid Build Coastguard Worker    x == y ? (x += 2.0) : y;
14*c8dee2aaSAndroid Build Coastguard Worker    x != y ? x : (y += 3.0);
15*c8dee2aaSAndroid Build Coastguard Worker    x == y ? x : (y += 4.0);
16*c8dee2aaSAndroid Build Coastguard Worker    bool b = true;
17*c8dee2aaSAndroid Build Coastguard Worker    bool c = (b = false) ? false : b;
18*c8dee2aaSAndroid Build Coastguard Worker    return c ? colorRed : (x == 8.0 && y == 17.0 ? colorGreen : colorRed);
19*c8dee2aaSAndroid Build Coastguard Worker}
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