xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernaryOneZeroOptimization.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
6*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
7*c8dee2aaSAndroid Build Coastguard Worker    bool TRUE = bool(colorGreen.y);
8*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && 1 == int(TRUE);
9*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && 1.0 == float(TRUE);
10*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && TRUE;
11*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && 1 == int(TRUE);
12*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && 1.0 == float(TRUE);
13*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && bvec2(true) == bvec2(TRUE);
14*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ivec2(1) == ivec2(int(TRUE));
15*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && vec2(1.0) == vec2(float(TRUE));
16*c8dee2aaSAndroid Build Coastguard Worker    return ok ? colorGreen : colorRed;
17*c8dee2aaSAndroid Build Coastguard Worker}
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