xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernaryNesting.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorWhite: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    let colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw);
13*c8dee2aaSAndroid Build Coastguard Worker    let colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w);
14*c8dee2aaSAndroid Build Coastguard Worker    let colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w);
15*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
16*c8dee2aaSAndroid Build Coastguard Worker    if any(_globalUniforms.colorWhite != colorBlue) {
17*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed)));
18*c8dee2aaSAndroid Build Coastguard Worker    } else {
19*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen)));
20*c8dee2aaSAndroid Build Coastguard Worker    }
21*c8dee2aaSAndroid Build Coastguard Worker    let result: vec4<f32> = _skTemp0;
22*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: vec4<f32>;
23*c8dee2aaSAndroid Build Coastguard Worker    if all(colorRed == colorBlue) {
24*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _globalUniforms.colorWhite;
25*c8dee2aaSAndroid Build Coastguard Worker    } else {
26*c8dee2aaSAndroid Build Coastguard Worker      var _skTemp2: vec4<f32>;
27*c8dee2aaSAndroid Build Coastguard Worker      if any(colorRed != colorGreen) {
28*c8dee2aaSAndroid Build Coastguard Worker        _skTemp2 = result;
29*c8dee2aaSAndroid Build Coastguard Worker      } else {
30*c8dee2aaSAndroid Build Coastguard Worker        _skTemp2 = select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite)));
31*c8dee2aaSAndroid Build Coastguard Worker      }
32*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _skTemp2;
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp1;
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
38*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
39*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
41*c8dee2aaSAndroid Build Coastguard Worker}
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