1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorWhite: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker let colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw); 13*c8dee2aaSAndroid Build Coastguard Worker let colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w); 14*c8dee2aaSAndroid Build Coastguard Worker let colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w); 15*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 16*c8dee2aaSAndroid Build Coastguard Worker if any(_globalUniforms.colorWhite != colorBlue) { 17*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = select(colorGreen, colorRed, vec4<bool>(all(colorGreen == colorRed))); 18*c8dee2aaSAndroid Build Coastguard Worker } else { 19*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = select(_globalUniforms.colorWhite, colorBlue, vec4<bool>(any(colorRed != colorGreen))); 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker let result: vec4<f32> = _skTemp0; 22*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: vec4<f32>; 23*c8dee2aaSAndroid Build Coastguard Worker if all(colorRed == colorBlue) { 24*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _globalUniforms.colorWhite; 25*c8dee2aaSAndroid Build Coastguard Worker } else { 26*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: vec4<f32>; 27*c8dee2aaSAndroid Build Coastguard Worker if any(colorRed != colorGreen) { 28*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = result; 29*c8dee2aaSAndroid Build Coastguard Worker } else { 30*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = select(colorRed, colorBlue, vec4<bool>(all(colorRed == _globalUniforms.colorWhite))); 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _skTemp2; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker return _skTemp1; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42