1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var check: i32 = 0; 14*c8dee2aaSAndroid Build Coastguard Worker check = check + i32(select(1, 0, _globalUniforms.colorGreen.y == 1.0)); 15*c8dee2aaSAndroid Build Coastguard Worker check = check + i32(_globalUniforms.colorGreen.x == 1.0); 16*c8dee2aaSAndroid Build Coastguard Worker check = check + i32(select(1, 0, all(_globalUniforms.colorGreen.yx == _globalUniforms.colorRed.xy))); 17*c8dee2aaSAndroid Build Coastguard Worker check = check + i32(any(_globalUniforms.colorGreen.yx != _globalUniforms.colorRed.xy)); 18*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(check == 0)); 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 22*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 23*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 24*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 25*c8dee2aaSAndroid Build Coastguard Worker} 26