1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker int check = 0; 18*c8dee2aaSAndroid Build Coastguard Worker int _36 = 0 + ((_7_colorGreen.y == 1.0f) ? 0 : 1); 19*c8dee2aaSAndroid Build Coastguard Worker check = _36; 20*c8dee2aaSAndroid Build Coastguard Worker int _42 = _36 + int(_7_colorGreen.x == 1.0f); 21*c8dee2aaSAndroid Build Coastguard Worker check = _42; 22*c8dee2aaSAndroid Build Coastguard Worker int _53 = _42 + (all(bool2(_7_colorGreen.yx.x == _7_colorRed.xy.x, _7_colorGreen.yx.y == _7_colorRed.xy.y)) ? 0 : 1); 23*c8dee2aaSAndroid Build Coastguard Worker check = _53; 24*c8dee2aaSAndroid Build Coastguard Worker int _63 = _53 + int(any(bool2(_7_colorGreen.yx.x != _7_colorRed.xy.x, _7_colorGreen.yx.y != _7_colorRed.xy.y))); 25*c8dee2aaSAndroid Build Coastguard Worker check = _63; 26*c8dee2aaSAndroid Build Coastguard Worker float4 _65 = 0.0f.xxxx; 27*c8dee2aaSAndroid Build Coastguard Worker if (_63 == 0) 28*c8dee2aaSAndroid Build Coastguard Worker { 29*c8dee2aaSAndroid Build Coastguard Worker _65 = _7_colorGreen; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker else 32*c8dee2aaSAndroid Build Coastguard Worker { 33*c8dee2aaSAndroid Build Coastguard Worker _65 = _7_colorRed; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker return _65; 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 39*c8dee2aaSAndroid Build Coastguard Worker{ 40*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 41*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 42*c8dee2aaSAndroid Build Coastguard Worker} 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 45*c8dee2aaSAndroid Build Coastguard Worker{ 46*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 47*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 48*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 49*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 50*c8dee2aaSAndroid Build Coastguard Worker} 51