xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernaryComplexNesting.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorWhite: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn IsEqual_bh4h4(x: vec4<f32>, y: vec4<f32>) -> bool {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    return all(x == y);
13*c8dee2aaSAndroid Build Coastguard Worker  }
14*c8dee2aaSAndroid Build Coastguard Worker}
15*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
16*c8dee2aaSAndroid Build Coastguard Worker  {
17*c8dee2aaSAndroid Build Coastguard Worker    let colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw);
18*c8dee2aaSAndroid Build Coastguard Worker    let colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w);
19*c8dee2aaSAndroid Build Coastguard Worker    let colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w);
20*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = IsEqual_bh4h4(_globalUniforms.colorWhite, colorBlue);
22*c8dee2aaSAndroid Build Coastguard Worker    if !_skTemp1 {
23*c8dee2aaSAndroid Build Coastguard Worker      var _skTemp2: vec4<f32>;
24*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp3 = IsEqual_bh4h4(colorGreen, colorRed);
25*c8dee2aaSAndroid Build Coastguard Worker      if _skTemp3 {
26*c8dee2aaSAndroid Build Coastguard Worker        _skTemp2 = colorRed;
27*c8dee2aaSAndroid Build Coastguard Worker      } else {
28*c8dee2aaSAndroid Build Coastguard Worker        _skTemp2 = colorGreen;
29*c8dee2aaSAndroid Build Coastguard Worker      }
30*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _skTemp2;
31*c8dee2aaSAndroid Build Coastguard Worker    } else {
32*c8dee2aaSAndroid Build Coastguard Worker      var _skTemp4: vec4<f32>;
33*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp5 = IsEqual_bh4h4(colorRed, colorGreen);
34*c8dee2aaSAndroid Build Coastguard Worker      if !_skTemp5 {
35*c8dee2aaSAndroid Build Coastguard Worker        _skTemp4 = colorBlue;
36*c8dee2aaSAndroid Build Coastguard Worker      } else {
37*c8dee2aaSAndroid Build Coastguard Worker        _skTemp4 = _globalUniforms.colorWhite;
38*c8dee2aaSAndroid Build Coastguard Worker      }
39*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _skTemp4;
40*c8dee2aaSAndroid Build Coastguard Worker    }
41*c8dee2aaSAndroid Build Coastguard Worker    let result: vec4<f32> = _skTemp0;
42*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: vec4<f32>;
43*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp7 = IsEqual_bh4h4(colorRed, colorBlue);
44*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp7 {
45*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = _globalUniforms.colorWhite;
46*c8dee2aaSAndroid Build Coastguard Worker    } else {
47*c8dee2aaSAndroid Build Coastguard Worker      var _skTemp8: vec4<f32>;
48*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp9 = IsEqual_bh4h4(colorRed, colorGreen);
49*c8dee2aaSAndroid Build Coastguard Worker      if !_skTemp9 {
50*c8dee2aaSAndroid Build Coastguard Worker        _skTemp8 = result;
51*c8dee2aaSAndroid Build Coastguard Worker      } else {
52*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp10: vec4<f32>;
53*c8dee2aaSAndroid Build Coastguard Worker        let _skTemp11 = IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite);
54*c8dee2aaSAndroid Build Coastguard Worker        if _skTemp11 {
55*c8dee2aaSAndroid Build Coastguard Worker          _skTemp10 = colorBlue;
56*c8dee2aaSAndroid Build Coastguard Worker        } else {
57*c8dee2aaSAndroid Build Coastguard Worker          _skTemp10 = colorRed;
58*c8dee2aaSAndroid Build Coastguard Worker        }
59*c8dee2aaSAndroid Build Coastguard Worker        _skTemp8 = _skTemp10;
60*c8dee2aaSAndroid Build Coastguard Worker      }
61*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = _skTemp8;
62*c8dee2aaSAndroid Build Coastguard Worker    }
63*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp6;
64*c8dee2aaSAndroid Build Coastguard Worker  }
65*c8dee2aaSAndroid Build Coastguard Worker}
66*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
67*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
68*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
69*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
70*c8dee2aaSAndroid Build Coastguard Worker}
71