1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorWhite: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn IsEqual_bh4h4(x: vec4<f32>, y: vec4<f32>) -> bool { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker return all(x == y); 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker} 15*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker let colorBlue: vec4<f32> = vec4<f32>(0.0, 0.0, _globalUniforms.colorWhite.zw); 18*c8dee2aaSAndroid Build Coastguard Worker let colorGreen: vec4<f32> = vec4<f32>(0.0, _globalUniforms.colorWhite.y, 0.0, _globalUniforms.colorWhite.w); 19*c8dee2aaSAndroid Build Coastguard Worker let colorRed: vec4<f32> = vec4<f32>(_globalUniforms.colorWhite.x, 0.0, 0.0, _globalUniforms.colorWhite.w); 20*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = IsEqual_bh4h4(_globalUniforms.colorWhite, colorBlue); 22*c8dee2aaSAndroid Build Coastguard Worker if !_skTemp1 { 23*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: vec4<f32>; 24*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = IsEqual_bh4h4(colorGreen, colorRed); 25*c8dee2aaSAndroid Build Coastguard Worker if _skTemp3 { 26*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = colorRed; 27*c8dee2aaSAndroid Build Coastguard Worker } else { 28*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = colorGreen; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _skTemp2; 31*c8dee2aaSAndroid Build Coastguard Worker } else { 32*c8dee2aaSAndroid Build Coastguard Worker var _skTemp4: vec4<f32>; 33*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = IsEqual_bh4h4(colorRed, colorGreen); 34*c8dee2aaSAndroid Build Coastguard Worker if !_skTemp5 { 35*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = colorBlue; 36*c8dee2aaSAndroid Build Coastguard Worker } else { 37*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = _globalUniforms.colorWhite; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _skTemp4; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker let result: vec4<f32> = _skTemp0; 42*c8dee2aaSAndroid Build Coastguard Worker var _skTemp6: vec4<f32>; 43*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = IsEqual_bh4h4(colorRed, colorBlue); 44*c8dee2aaSAndroid Build Coastguard Worker if _skTemp7 { 45*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = _globalUniforms.colorWhite; 46*c8dee2aaSAndroid Build Coastguard Worker } else { 47*c8dee2aaSAndroid Build Coastguard Worker var _skTemp8: vec4<f32>; 48*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = IsEqual_bh4h4(colorRed, colorGreen); 49*c8dee2aaSAndroid Build Coastguard Worker if !_skTemp9 { 50*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = result; 51*c8dee2aaSAndroid Build Coastguard Worker } else { 52*c8dee2aaSAndroid Build Coastguard Worker var _skTemp10: vec4<f32>; 53*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = IsEqual_bh4h4(colorRed, _globalUniforms.colorWhite); 54*c8dee2aaSAndroid Build Coastguard Worker if _skTemp11 { 55*c8dee2aaSAndroid Build Coastguard Worker _skTemp10 = colorBlue; 56*c8dee2aaSAndroid Build Coastguard Worker } else { 57*c8dee2aaSAndroid Build Coastguard Worker _skTemp10 = colorRed; 58*c8dee2aaSAndroid Build Coastguard Worker } 59*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = _skTemp10; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = _skTemp8; 62*c8dee2aaSAndroid Build Coastguard Worker } 63*c8dee2aaSAndroid Build Coastguard Worker return _skTemp6; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker} 66*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 67*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 68*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 69*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 70*c8dee2aaSAndroid Build Coastguard Worker} 71