1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _7_unknownInput : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 float _32 = 1.0f - _7_unknownInput; 17 float r = _32; 18 float g = _7_unknownInput; 19 return float4(_32, _7_unknownInput, 0.0f, 1.0f); 20} 21 22void frag_main() 23{ 24 float2 _17 = 0.0f.xx; 25 sk_FragColor = main(_17); 26} 27 28SPIRV_Cross_Output main() 29{ 30 frag_main(); 31 SPIRV_Cross_Output stage_output; 32 stage_output.sk_FragColor = sk_FragColor; 33 return stage_output; 34} 35