1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix3x3: mat3x3<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn GetTestMatrix_f33() -> mat3x3<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.testMatrix3x3; 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker var expected: f32 = 0.0; 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 0; 22*c8dee2aaSAndroid Build Coastguard Worker loop { 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker var j: i32 = 0; 26*c8dee2aaSAndroid Build Coastguard Worker loop { 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker expected = expected + 1.0; 29*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = GetTestMatrix_f33(); 30*c8dee2aaSAndroid Build Coastguard Worker if _skTemp0[i][j] != expected { 31*c8dee2aaSAndroid Build Coastguard Worker { 32*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorRed; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker continuing { 37*c8dee2aaSAndroid Build Coastguard Worker j = j + i32(1); 38*c8dee2aaSAndroid Build Coastguard Worker break if j >= 3; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker continuing { 44*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 45*c8dee2aaSAndroid Build Coastguard Worker break if i >= 3; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker return _globalUniforms.colorGreen; 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker} 52*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 53*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 54*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 55*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 56*c8dee2aaSAndroid Build Coastguard Worker} 57