xref: /aosp_15_r20/external/skia/tests/sksl/shared/TemporaryIndexLookup.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  testMatrix3x3: mat3x3<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn GetTestMatrix_f33() -> mat3x3<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    return _globalUniforms.testMatrix3x3;
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
18*c8dee2aaSAndroid Build Coastguard Worker  {
19*c8dee2aaSAndroid Build Coastguard Worker    var expected: f32 = 0.0;
20*c8dee2aaSAndroid Build Coastguard Worker    {
21*c8dee2aaSAndroid Build Coastguard Worker      var i: i32 = 0;
22*c8dee2aaSAndroid Build Coastguard Worker      loop {
23*c8dee2aaSAndroid Build Coastguard Worker        {
24*c8dee2aaSAndroid Build Coastguard Worker          {
25*c8dee2aaSAndroid Build Coastguard Worker            var j: i32 = 0;
26*c8dee2aaSAndroid Build Coastguard Worker            loop {
27*c8dee2aaSAndroid Build Coastguard Worker              {
28*c8dee2aaSAndroid Build Coastguard Worker                expected = expected + 1.0;
29*c8dee2aaSAndroid Build Coastguard Worker                let _skTemp0 = GetTestMatrix_f33();
30*c8dee2aaSAndroid Build Coastguard Worker                if _skTemp0[i][j] != expected {
31*c8dee2aaSAndroid Build Coastguard Worker                  {
32*c8dee2aaSAndroid Build Coastguard Worker                    return _globalUniforms.colorRed;
33*c8dee2aaSAndroid Build Coastguard Worker                  }
34*c8dee2aaSAndroid Build Coastguard Worker                }
35*c8dee2aaSAndroid Build Coastguard Worker              }
36*c8dee2aaSAndroid Build Coastguard Worker              continuing {
37*c8dee2aaSAndroid Build Coastguard Worker                j = j + i32(1);
38*c8dee2aaSAndroid Build Coastguard Worker                break if j >= 3;
39*c8dee2aaSAndroid Build Coastguard Worker              }
40*c8dee2aaSAndroid Build Coastguard Worker            }
41*c8dee2aaSAndroid Build Coastguard Worker          }
42*c8dee2aaSAndroid Build Coastguard Worker        }
43*c8dee2aaSAndroid Build Coastguard Worker        continuing {
44*c8dee2aaSAndroid Build Coastguard Worker          i = i + i32(1);
45*c8dee2aaSAndroid Build Coastguard Worker          break if i >= 3;
46*c8dee2aaSAndroid Build Coastguard Worker        }
47*c8dee2aaSAndroid Build Coastguard Worker      }
48*c8dee2aaSAndroid Build Coastguard Worker    }
49*c8dee2aaSAndroid Build Coastguard Worker    return _globalUniforms.colorGreen;
50*c8dee2aaSAndroid Build Coastguard Worker  }
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
53*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
54*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
55*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
56*c8dee2aaSAndroid Build Coastguard Worker}
57