1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker row_major float3x3 _8_testMatrix3x3 : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 12*c8dee2aaSAndroid Build Coastguard Worker{ 13*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workerfloat3x3 GetTestMatrix_f33() 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker return _8_testMatrix3x3; 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _31) 22*c8dee2aaSAndroid Build Coastguard Worker{ 23*c8dee2aaSAndroid Build Coastguard Worker float expected = 0.0f; 24*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 3; i++) 25*c8dee2aaSAndroid Build Coastguard Worker { 26*c8dee2aaSAndroid Build Coastguard Worker for (int j = 0; j < 3; j++) 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker float _55 = expected; 29*c8dee2aaSAndroid Build Coastguard Worker float _57 = _55 + 1.0f; 30*c8dee2aaSAndroid Build Coastguard Worker expected = _57; 31*c8dee2aaSAndroid Build Coastguard Worker float3x3 _58 = GetTestMatrix_f33(); 32*c8dee2aaSAndroid Build Coastguard Worker if (_58[i][j] != _57) 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker return _8_colorRed; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker return _8_colorGreen; 39*c8dee2aaSAndroid Build Coastguard Worker} 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 42*c8dee2aaSAndroid Build Coastguard Worker{ 43*c8dee2aaSAndroid Build Coastguard Worker float2 _20 = 0.0f.xx; 44*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_20); 45*c8dee2aaSAndroid Build Coastguard Worker} 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 48*c8dee2aaSAndroid Build Coastguard Worker{ 49*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 50*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 51*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 52*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 53*c8dee2aaSAndroid Build Coastguard Worker} 54