xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleScalarInt.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  unknownInput: f32,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    let i: i32 = i32(_globalUniforms.unknownInput);
13*c8dee2aaSAndroid Build Coastguard Worker    var i4: vec4<i32> = vec4<i32>(i);
14*c8dee2aaSAndroid Build Coastguard Worker    i4 = vec4<i32>(vec2<i32>(i), 0, 1);
15*c8dee2aaSAndroid Build Coastguard Worker    i4 = vec4<i32>(0, i, 1, 0);
16*c8dee2aaSAndroid Build Coastguard Worker    i4 = vec4<i32>(0, i, 0, i);
17*c8dee2aaSAndroid Build Coastguard Worker    return vec4<f32>(i4);
18*c8dee2aaSAndroid Build Coastguard Worker  }
19*c8dee2aaSAndroid Build Coastguard Worker}
20*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
21*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
22*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
23*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
24*c8dee2aaSAndroid Build Coastguard Worker}
25