1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 10*c8dee2aaSAndroid Build Coastguard Worker half4 testInputs; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Workerhalf fn_hh4(half4 v) { 18*c8dee2aaSAndroid Build Coastguard Worker for (int x = 1;x <= 2; ++x) { 19*c8dee2aaSAndroid Build Coastguard Worker return v.x; 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker} 22*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 23*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 24*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 25*c8dee2aaSAndroid Build Coastguard Worker half4 v = _uniforms.testInputs; 26*c8dee2aaSAndroid Build Coastguard Worker v = half4(0.0h, v.zyx); 27*c8dee2aaSAndroid Build Coastguard Worker v = half4(0.0h, 0.0h, v.xw); 28*c8dee2aaSAndroid Build Coastguard Worker v = half4(1.0h, 1.0h, v.wx); 29*c8dee2aaSAndroid Build Coastguard Worker v = half4(v.zy, 1.0h, 1.0h); 30*c8dee2aaSAndroid Build Coastguard Worker v = half4(v.xx, 1.0h, 1.0h); 31*c8dee2aaSAndroid Build Coastguard Worker v = v.wzwz; 32*c8dee2aaSAndroid Build Coastguard Worker v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz; 33*c8dee2aaSAndroid Build Coastguard Worker v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz; 34*c8dee2aaSAndroid Build Coastguard Worker v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v)); 35*c8dee2aaSAndroid Build Coastguard Worker v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v)); 36*c8dee2aaSAndroid Build Coastguard Worker v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz; 37*c8dee2aaSAndroid Build Coastguard Worker v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz; 38*c8dee2aaSAndroid Build Coastguard Worker v = half4(1.0h, 1.0h, 2.0h, 3.0h); 39*c8dee2aaSAndroid Build Coastguard Worker v = half4(_uniforms.colorRed.xyz, 1.0h); 40*c8dee2aaSAndroid Build Coastguard Worker v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz); 41*c8dee2aaSAndroid Build Coastguard Worker v.wzyx = v; 42*c8dee2aaSAndroid Build Coastguard Worker v.xw = v.yz; 43*c8dee2aaSAndroid Build Coastguard Worker v.zyx = half3(v.ww, 1.0h); 44*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; 45*c8dee2aaSAndroid Build Coastguard Worker return _out; 46*c8dee2aaSAndroid Build Coastguard Worker} 47