1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix3x3: mat3x3<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker testMatrix4x4: mat4x4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn test3x3_b() -> bool { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var expected: vec3<f32> = vec3<f32>(3.0, 2.0, 1.0); 16*c8dee2aaSAndroid Build Coastguard Worker var vec: vec3<f32>; 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker var c: i32 = 0; 19*c8dee2aaSAndroid Build Coastguard Worker loop { 20*c8dee2aaSAndroid Build Coastguard Worker { 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker var r: i32 = 0; 23*c8dee2aaSAndroid Build Coastguard Worker loop { 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = vec3<i32>(2, 1, 0)[r]; 26*c8dee2aaSAndroid Build Coastguard Worker vec[_skTemp0] = _globalUniforms.testMatrix3x3[c][r]; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker continuing { 29*c8dee2aaSAndroid Build Coastguard Worker r = r + i32(1); 30*c8dee2aaSAndroid Build Coastguard Worker break if r >= 3; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker if any(vec != expected) { 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker return false; 37*c8dee2aaSAndroid Build Coastguard Worker } 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker expected = expected + 3.0; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker continuing { 42*c8dee2aaSAndroid Build Coastguard Worker c = c + i32(1); 43*c8dee2aaSAndroid Build Coastguard Worker break if c >= 3; 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker return true; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Workerfn test4x4_b() -> bool { 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker var expected: vec4<f32> = vec4<f32>(4.0, 3.0, 2.0, 1.0); 53*c8dee2aaSAndroid Build Coastguard Worker var vec: vec4<f32>; 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker var c: i32 = 0; 56*c8dee2aaSAndroid Build Coastguard Worker loop { 57*c8dee2aaSAndroid Build Coastguard Worker { 58*c8dee2aaSAndroid Build Coastguard Worker { 59*c8dee2aaSAndroid Build Coastguard Worker var r: i32 = 0; 60*c8dee2aaSAndroid Build Coastguard Worker loop { 61*c8dee2aaSAndroid Build Coastguard Worker { 62*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = vec4<i32>(3, 2, 1, 0)[r]; 63*c8dee2aaSAndroid Build Coastguard Worker vec[_skTemp1] = _globalUniforms.testMatrix4x4[c][r]; 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker continuing { 66*c8dee2aaSAndroid Build Coastguard Worker r = r + i32(1); 67*c8dee2aaSAndroid Build Coastguard Worker break if r >= 4; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker if any(vec != expected) { 72*c8dee2aaSAndroid Build Coastguard Worker { 73*c8dee2aaSAndroid Build Coastguard Worker return false; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker } 76*c8dee2aaSAndroid Build Coastguard Worker expected = expected + 4.0; 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker continuing { 79*c8dee2aaSAndroid Build Coastguard Worker c = c + i32(1); 80*c8dee2aaSAndroid Build Coastguard Worker break if c >= 4; 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker } 84*c8dee2aaSAndroid Build Coastguard Worker return true; 85*c8dee2aaSAndroid Build Coastguard Worker } 86*c8dee2aaSAndroid Build Coastguard Worker} 87*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 88*c8dee2aaSAndroid Build Coastguard Worker { 89*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: vec4<f32>; 90*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: bool; 91*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = test3x3_b(); 92*c8dee2aaSAndroid Build Coastguard Worker if _skTemp4 { 93*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = test4x4_b(); 94*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = _skTemp5; 95*c8dee2aaSAndroid Build Coastguard Worker } else { 96*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = false; 97*c8dee2aaSAndroid Build Coastguard Worker } 98*c8dee2aaSAndroid Build Coastguard Worker if _skTemp3 { 99*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = _globalUniforms.colorGreen; 100*c8dee2aaSAndroid Build Coastguard Worker } else { 101*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = _globalUniforms.colorRed; 102*c8dee2aaSAndroid Build Coastguard Worker } 103*c8dee2aaSAndroid Build Coastguard Worker return _skTemp2; 104*c8dee2aaSAndroid Build Coastguard Worker } 105*c8dee2aaSAndroid Build Coastguard Worker} 106*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 107*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 108*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 109*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 110*c8dee2aaSAndroid Build Coastguard Worker} 111