1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker float3x3 testMatrix3x3; 11*c8dee2aaSAndroid Build Coastguard Worker float4x4 testMatrix4x4; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 16*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Workerbool test3x3_b(Uniforms _uniforms) { 19*c8dee2aaSAndroid Build Coastguard Worker float3 expected = float3(3.0, 2.0, 1.0); 20*c8dee2aaSAndroid Build Coastguard Worker float3 vec; 21*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0;c < 3; ++c) { 22*c8dee2aaSAndroid Build Coastguard Worker for (int r = 0;r < 3; ++r) { 23*c8dee2aaSAndroid Build Coastguard Worker vec[uint3(2, 1, 0)[r]] = _uniforms.testMatrix3x3[c][r]; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker if (any(vec != expected)) { 26*c8dee2aaSAndroid Build Coastguard Worker return false; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker expected += 3.0; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker return true; 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b(Uniforms _uniforms) { 33*c8dee2aaSAndroid Build Coastguard Worker float4 expected = float4(4.0, 3.0, 2.0, 1.0); 34*c8dee2aaSAndroid Build Coastguard Worker float4 vec; 35*c8dee2aaSAndroid Build Coastguard Worker for (int c = 0;c < 4; ++c) { 36*c8dee2aaSAndroid Build Coastguard Worker for (int r = 0;r < 4; ++r) { 37*c8dee2aaSAndroid Build Coastguard Worker vec[uint4(3, 2, 1, 0)[r]] = _uniforms.testMatrix4x4[c][r]; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker if (any(vec != expected)) { 40*c8dee2aaSAndroid Build Coastguard Worker return false; 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker expected += 4.0; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker return true; 45*c8dee2aaSAndroid Build Coastguard Worker} 46*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 47*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 48*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 49*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = test3x3_b(_uniforms) && test4x4_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed; 50*c8dee2aaSAndroid Build Coastguard Worker return _out; 51*c8dee2aaSAndroid Build Coastguard Worker} 52