xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleIndexStore.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    float3x3 testMatrix3x3;
11*c8dee2aaSAndroid Build Coastguard Worker    float4x4 testMatrix4x4;
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
14*c8dee2aaSAndroid Build Coastguard Worker};
15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
16*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
17*c8dee2aaSAndroid Build Coastguard Worker};
18*c8dee2aaSAndroid Build Coastguard Workerbool test3x3_b(Uniforms _uniforms) {
19*c8dee2aaSAndroid Build Coastguard Worker    float3 expected = float3(3.0, 2.0, 1.0);
20*c8dee2aaSAndroid Build Coastguard Worker    float3 vec;
21*c8dee2aaSAndroid Build Coastguard Worker    for (int c = 0;c < 3; ++c) {
22*c8dee2aaSAndroid Build Coastguard Worker        for (int r = 0;r < 3; ++r) {
23*c8dee2aaSAndroid Build Coastguard Worker            vec[uint3(2, 1, 0)[r]] = _uniforms.testMatrix3x3[c][r];
24*c8dee2aaSAndroid Build Coastguard Worker        }
25*c8dee2aaSAndroid Build Coastguard Worker        if (any(vec != expected)) {
26*c8dee2aaSAndroid Build Coastguard Worker            return false;
27*c8dee2aaSAndroid Build Coastguard Worker        }
28*c8dee2aaSAndroid Build Coastguard Worker        expected += 3.0;
29*c8dee2aaSAndroid Build Coastguard Worker    }
30*c8dee2aaSAndroid Build Coastguard Worker    return true;
31*c8dee2aaSAndroid Build Coastguard Worker}
32*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b(Uniforms _uniforms) {
33*c8dee2aaSAndroid Build Coastguard Worker    float4 expected = float4(4.0, 3.0, 2.0, 1.0);
34*c8dee2aaSAndroid Build Coastguard Worker    float4 vec;
35*c8dee2aaSAndroid Build Coastguard Worker    for (int c = 0;c < 4; ++c) {
36*c8dee2aaSAndroid Build Coastguard Worker        for (int r = 0;r < 4; ++r) {
37*c8dee2aaSAndroid Build Coastguard Worker            vec[uint4(3, 2, 1, 0)[r]] = _uniforms.testMatrix4x4[c][r];
38*c8dee2aaSAndroid Build Coastguard Worker        }
39*c8dee2aaSAndroid Build Coastguard Worker        if (any(vec != expected)) {
40*c8dee2aaSAndroid Build Coastguard Worker            return false;
41*c8dee2aaSAndroid Build Coastguard Worker        }
42*c8dee2aaSAndroid Build Coastguard Worker        expected += 4.0;
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    return true;
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
47*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
48*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
49*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = test3x3_b(_uniforms) && test4x4_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed;
50*c8dee2aaSAndroid Build Coastguard Worker    return _out;
51*c8dee2aaSAndroid Build Coastguard Worker}
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