xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleIndexStore.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    row_major float3x3 _9_testMatrix3x3 : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    row_major float4x4 _9_testMatrix4x4 : packoffset(c5);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerbool test3x3_b()
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    float3 expected = float3(3.0f, 2.0f, 1.0f);
20*c8dee2aaSAndroid Build Coastguard Worker    float3 vec = 0.0f.xxx;
21*c8dee2aaSAndroid Build Coastguard Worker    for (int c = 0; c < 3; c++)
22*c8dee2aaSAndroid Build Coastguard Worker    {
23*c8dee2aaSAndroid Build Coastguard Worker        for (int r = 0; r < 3; r++)
24*c8dee2aaSAndroid Build Coastguard Worker        {
25*c8dee2aaSAndroid Build Coastguard Worker            vec[int3(2, 1, 0)[r]] = _9_testMatrix3x3[c][r];
26*c8dee2aaSAndroid Build Coastguard Worker        }
27*c8dee2aaSAndroid Build Coastguard Worker        if (any(bool3(vec.x != expected.x, vec.y != expected.y, vec.z != expected.z)))
28*c8dee2aaSAndroid Build Coastguard Worker        {
29*c8dee2aaSAndroid Build Coastguard Worker            return false;
30*c8dee2aaSAndroid Build Coastguard Worker        }
31*c8dee2aaSAndroid Build Coastguard Worker        expected += 3.0f.xxx;
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker    return true;
34*c8dee2aaSAndroid Build Coastguard Worker}
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b()
37*c8dee2aaSAndroid Build Coastguard Worker{
38*c8dee2aaSAndroid Build Coastguard Worker    float4 expected = float4(4.0f, 3.0f, 2.0f, 1.0f);
39*c8dee2aaSAndroid Build Coastguard Worker    float4 vec = 0.0f.xxxx;
40*c8dee2aaSAndroid Build Coastguard Worker    for (int c = 0; c < 4; c++)
41*c8dee2aaSAndroid Build Coastguard Worker    {
42*c8dee2aaSAndroid Build Coastguard Worker        for (int r = 0; r < 4; r++)
43*c8dee2aaSAndroid Build Coastguard Worker        {
44*c8dee2aaSAndroid Build Coastguard Worker            vec[int4(3, 2, 1, 0)[r]] = _9_testMatrix4x4[c][r];
45*c8dee2aaSAndroid Build Coastguard Worker        }
46*c8dee2aaSAndroid Build Coastguard Worker        if (any(bool4(vec.x != expected.x, vec.y != expected.y, vec.z != expected.z, vec.w != expected.w)))
47*c8dee2aaSAndroid Build Coastguard Worker        {
48*c8dee2aaSAndroid Build Coastguard Worker            return false;
49*c8dee2aaSAndroid Build Coastguard Worker        }
50*c8dee2aaSAndroid Build Coastguard Worker        expected += 4.0f.xxxx;
51*c8dee2aaSAndroid Build Coastguard Worker    }
52*c8dee2aaSAndroid Build Coastguard Worker    return true;
53*c8dee2aaSAndroid Build Coastguard Worker}
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _138)
56*c8dee2aaSAndroid Build Coastguard Worker{
57*c8dee2aaSAndroid Build Coastguard Worker    bool _144 = false;
58*c8dee2aaSAndroid Build Coastguard Worker    if (test3x3_b())
59*c8dee2aaSAndroid Build Coastguard Worker    {
60*c8dee2aaSAndroid Build Coastguard Worker        _144 = test4x4_b();
61*c8dee2aaSAndroid Build Coastguard Worker    }
62*c8dee2aaSAndroid Build Coastguard Worker    else
63*c8dee2aaSAndroid Build Coastguard Worker    {
64*c8dee2aaSAndroid Build Coastguard Worker        _144 = false;
65*c8dee2aaSAndroid Build Coastguard Worker    }
66*c8dee2aaSAndroid Build Coastguard Worker    float4 _145 = 0.0f.xxxx;
67*c8dee2aaSAndroid Build Coastguard Worker    if (_144)
68*c8dee2aaSAndroid Build Coastguard Worker    {
69*c8dee2aaSAndroid Build Coastguard Worker        _145 = _9_colorGreen;
70*c8dee2aaSAndroid Build Coastguard Worker    }
71*c8dee2aaSAndroid Build Coastguard Worker    else
72*c8dee2aaSAndroid Build Coastguard Worker    {
73*c8dee2aaSAndroid Build Coastguard Worker        _145 = _9_colorRed;
74*c8dee2aaSAndroid Build Coastguard Worker    }
75*c8dee2aaSAndroid Build Coastguard Worker    return _145;
76*c8dee2aaSAndroid Build Coastguard Worker}
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
79*c8dee2aaSAndroid Build Coastguard Worker{
80*c8dee2aaSAndroid Build Coastguard Worker    float2 _22 = 0.0f.xx;
81*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_22);
82*c8dee2aaSAndroid Build Coastguard Worker}
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
85*c8dee2aaSAndroid Build Coastguard Worker{
86*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
87*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
88*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
89*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
90*c8dee2aaSAndroid Build Coastguard Worker}
91