1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix3x3: mat3x3<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker testMatrix4x4: mat4x4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn test3x3_b() -> bool { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var expected: vec3<f32> = vec3<f32>(3.0, 2.0, 1.0); 16*c8dee2aaSAndroid Build Coastguard Worker { 17*c8dee2aaSAndroid Build Coastguard Worker var c: i32 = 0; 18*c8dee2aaSAndroid Build Coastguard Worker loop { 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker let vec: vec3<f32> = _globalUniforms.testMatrix3x3[c]; 21*c8dee2aaSAndroid Build Coastguard Worker { 22*c8dee2aaSAndroid Build Coastguard Worker var r: i32 = 0; 23*c8dee2aaSAndroid Build Coastguard Worker loop { 24*c8dee2aaSAndroid Build Coastguard Worker { 25*c8dee2aaSAndroid Build Coastguard Worker if vec.zyx[r] != expected[r] { 26*c8dee2aaSAndroid Build Coastguard Worker { 27*c8dee2aaSAndroid Build Coastguard Worker return false; 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker continuing { 32*c8dee2aaSAndroid Build Coastguard Worker r = r + i32(1); 33*c8dee2aaSAndroid Build Coastguard Worker break if r >= 3; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker expected = expected + 3.0; 38*c8dee2aaSAndroid Build Coastguard Worker } 39*c8dee2aaSAndroid Build Coastguard Worker continuing { 40*c8dee2aaSAndroid Build Coastguard Worker c = c + i32(1); 41*c8dee2aaSAndroid Build Coastguard Worker break if c >= 3; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker return true; 46*c8dee2aaSAndroid Build Coastguard Worker } 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Workerfn test4x4_b() -> bool { 49*c8dee2aaSAndroid Build Coastguard Worker { 50*c8dee2aaSAndroid Build Coastguard Worker var expected: vec4<f32> = vec4<f32>(4.0, 3.0, 2.0, 1.0); 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker var c: i32 = 0; 53*c8dee2aaSAndroid Build Coastguard Worker loop { 54*c8dee2aaSAndroid Build Coastguard Worker { 55*c8dee2aaSAndroid Build Coastguard Worker let vec: vec4<f32> = _globalUniforms.testMatrix4x4[c]; 56*c8dee2aaSAndroid Build Coastguard Worker { 57*c8dee2aaSAndroid Build Coastguard Worker var r: i32 = 0; 58*c8dee2aaSAndroid Build Coastguard Worker loop { 59*c8dee2aaSAndroid Build Coastguard Worker { 60*c8dee2aaSAndroid Build Coastguard Worker if vec.wzyx[r] != expected[r] { 61*c8dee2aaSAndroid Build Coastguard Worker { 62*c8dee2aaSAndroid Build Coastguard Worker return false; 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker } 65*c8dee2aaSAndroid Build Coastguard Worker } 66*c8dee2aaSAndroid Build Coastguard Worker continuing { 67*c8dee2aaSAndroid Build Coastguard Worker r = r + i32(1); 68*c8dee2aaSAndroid Build Coastguard Worker break if r >= 4; 69*c8dee2aaSAndroid Build Coastguard Worker } 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker expected = expected + 4.0; 73*c8dee2aaSAndroid Build Coastguard Worker } 74*c8dee2aaSAndroid Build Coastguard Worker continuing { 75*c8dee2aaSAndroid Build Coastguard Worker c = c + i32(1); 76*c8dee2aaSAndroid Build Coastguard Worker break if c >= 4; 77*c8dee2aaSAndroid Build Coastguard Worker } 78*c8dee2aaSAndroid Build Coastguard Worker } 79*c8dee2aaSAndroid Build Coastguard Worker } 80*c8dee2aaSAndroid Build Coastguard Worker return true; 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker} 83*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 84*c8dee2aaSAndroid Build Coastguard Worker { 85*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 86*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 87*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = test3x3_b(); 88*c8dee2aaSAndroid Build Coastguard Worker if _skTemp2 { 89*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = test4x4_b(); 90*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _skTemp3; 91*c8dee2aaSAndroid Build Coastguard Worker } else { 92*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 93*c8dee2aaSAndroid Build Coastguard Worker } 94*c8dee2aaSAndroid Build Coastguard Worker if _skTemp1 { 95*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorGreen; 96*c8dee2aaSAndroid Build Coastguard Worker } else { 97*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorRed; 98*c8dee2aaSAndroid Build Coastguard Worker } 99*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 100*c8dee2aaSAndroid Build Coastguard Worker } 101*c8dee2aaSAndroid Build Coastguard Worker} 102*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 103*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 104*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 105*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 106*c8dee2aaSAndroid Build Coastguard Worker} 107