xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleIndexLookup.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0)
2*c8dee2aaSAndroid Build Coastguard Worker{
3*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorGreen : packoffset(c0);
4*c8dee2aaSAndroid Build Coastguard Worker    float4 _9_colorRed : packoffset(c1);
5*c8dee2aaSAndroid Build Coastguard Worker    row_major float3x3 _9_testMatrix3x3 : packoffset(c2);
6*c8dee2aaSAndroid Build Coastguard Worker    row_major float4x4 _9_testMatrix4x4 : packoffset(c5);
7*c8dee2aaSAndroid Build Coastguard Worker};
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor;
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output
13*c8dee2aaSAndroid Build Coastguard Worker{
14*c8dee2aaSAndroid Build Coastguard Worker    float4 sk_FragColor : SV_Target0;
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Workerbool test3x3_b()
18*c8dee2aaSAndroid Build Coastguard Worker{
19*c8dee2aaSAndroid Build Coastguard Worker    float3 expected = float3(3.0f, 2.0f, 1.0f);
20*c8dee2aaSAndroid Build Coastguard Worker    for (int c = 0; c < 3; c++)
21*c8dee2aaSAndroid Build Coastguard Worker    {
22*c8dee2aaSAndroid Build Coastguard Worker        float3 vec = _9_testMatrix3x3[c];
23*c8dee2aaSAndroid Build Coastguard Worker        for (int r = 0; r < 3; r++)
24*c8dee2aaSAndroid Build Coastguard Worker        {
25*c8dee2aaSAndroid Build Coastguard Worker            if (vec.zyx[r] != expected[r])
26*c8dee2aaSAndroid Build Coastguard Worker            {
27*c8dee2aaSAndroid Build Coastguard Worker                return false;
28*c8dee2aaSAndroid Build Coastguard Worker            }
29*c8dee2aaSAndroid Build Coastguard Worker        }
30*c8dee2aaSAndroid Build Coastguard Worker        expected += 3.0f.xxx;
31*c8dee2aaSAndroid Build Coastguard Worker    }
32*c8dee2aaSAndroid Build Coastguard Worker    return true;
33*c8dee2aaSAndroid Build Coastguard Worker}
34*c8dee2aaSAndroid Build Coastguard Worker
35*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b()
36*c8dee2aaSAndroid Build Coastguard Worker{
37*c8dee2aaSAndroid Build Coastguard Worker    float4 expected = float4(4.0f, 3.0f, 2.0f, 1.0f);
38*c8dee2aaSAndroid Build Coastguard Worker    for (int c = 0; c < 4; c++)
39*c8dee2aaSAndroid Build Coastguard Worker    {
40*c8dee2aaSAndroid Build Coastguard Worker        float4 vec = _9_testMatrix4x4[c];
41*c8dee2aaSAndroid Build Coastguard Worker        for (int r = 0; r < 4; r++)
42*c8dee2aaSAndroid Build Coastguard Worker        {
43*c8dee2aaSAndroid Build Coastguard Worker            if (vec.wzyx[r] != expected[r])
44*c8dee2aaSAndroid Build Coastguard Worker            {
45*c8dee2aaSAndroid Build Coastguard Worker                return false;
46*c8dee2aaSAndroid Build Coastguard Worker            }
47*c8dee2aaSAndroid Build Coastguard Worker        }
48*c8dee2aaSAndroid Build Coastguard Worker        expected += 4.0f.xxxx;
49*c8dee2aaSAndroid Build Coastguard Worker    }
50*c8dee2aaSAndroid Build Coastguard Worker    return true;
51*c8dee2aaSAndroid Build Coastguard Worker}
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _129)
54*c8dee2aaSAndroid Build Coastguard Worker{
55*c8dee2aaSAndroid Build Coastguard Worker    bool _135 = false;
56*c8dee2aaSAndroid Build Coastguard Worker    if (test3x3_b())
57*c8dee2aaSAndroid Build Coastguard Worker    {
58*c8dee2aaSAndroid Build Coastguard Worker        _135 = test4x4_b();
59*c8dee2aaSAndroid Build Coastguard Worker    }
60*c8dee2aaSAndroid Build Coastguard Worker    else
61*c8dee2aaSAndroid Build Coastguard Worker    {
62*c8dee2aaSAndroid Build Coastguard Worker        _135 = false;
63*c8dee2aaSAndroid Build Coastguard Worker    }
64*c8dee2aaSAndroid Build Coastguard Worker    float4 _136 = 0.0f.xxxx;
65*c8dee2aaSAndroid Build Coastguard Worker    if (_135)
66*c8dee2aaSAndroid Build Coastguard Worker    {
67*c8dee2aaSAndroid Build Coastguard Worker        _136 = _9_colorGreen;
68*c8dee2aaSAndroid Build Coastguard Worker    }
69*c8dee2aaSAndroid Build Coastguard Worker    else
70*c8dee2aaSAndroid Build Coastguard Worker    {
71*c8dee2aaSAndroid Build Coastguard Worker        _136 = _9_colorRed;
72*c8dee2aaSAndroid Build Coastguard Worker    }
73*c8dee2aaSAndroid Build Coastguard Worker    return _136;
74*c8dee2aaSAndroid Build Coastguard Worker}
75*c8dee2aaSAndroid Build Coastguard Worker
76*c8dee2aaSAndroid Build Coastguard Workervoid frag_main()
77*c8dee2aaSAndroid Build Coastguard Worker{
78*c8dee2aaSAndroid Build Coastguard Worker    float2 _22 = 0.0f.xx;
79*c8dee2aaSAndroid Build Coastguard Worker    sk_FragColor = main(_22);
80*c8dee2aaSAndroid Build Coastguard Worker}
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main()
83*c8dee2aaSAndroid Build Coastguard Worker{
84*c8dee2aaSAndroid Build Coastguard Worker    frag_main();
85*c8dee2aaSAndroid Build Coastguard Worker    SPIRV_Cross_Output stage_output;
86*c8dee2aaSAndroid Build Coastguard Worker    stage_output.sk_FragColor = sk_FragColor;
87*c8dee2aaSAndroid Build Coastguard Worker    return stage_output;
88*c8dee2aaSAndroid Build Coastguard Worker}
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