1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorBlack: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker let _0_v: vec4<f32> = _globalUniforms.testInputs; 16*c8dee2aaSAndroid Build Coastguard Worker let _1_i: vec4<i32> = vec4<i32>(_globalUniforms.colorBlack); 17*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = _1_i.x; 18*c8dee2aaSAndroid Build Coastguard Worker let _2_x: f32 = _0_v[_skTemp0]; 19*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = _1_i.y; 20*c8dee2aaSAndroid Build Coastguard Worker let _3_y: f32 = _0_v[_skTemp1]; 21*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = _1_i.z; 22*c8dee2aaSAndroid Build Coastguard Worker let _4_z: f32 = _0_v[_skTemp2]; 23*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = _1_i.w; 24*c8dee2aaSAndroid Build Coastguard Worker let _5_w: f32 = _0_v[_skTemp3]; 25*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(vec4<f32>(_2_x, _3_y, _4_z, _5_w) == vec4<f32>(-1.25, -1.25, -1.25, 0.0)))); 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 29*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 30*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 32*c8dee2aaSAndroid Build Coastguard Worker} 33