xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleByIndex.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  testInputs: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorBlack: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    let _0_v: vec4<f32> = _globalUniforms.testInputs;
16*c8dee2aaSAndroid Build Coastguard Worker    let _1_i: vec4<i32> = vec4<i32>(_globalUniforms.colorBlack);
17*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = _1_i.x;
18*c8dee2aaSAndroid Build Coastguard Worker    let _2_x: f32 = _0_v[_skTemp0];
19*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = _1_i.y;
20*c8dee2aaSAndroid Build Coastguard Worker    let _3_y: f32 = _0_v[_skTemp1];
21*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = _1_i.z;
22*c8dee2aaSAndroid Build Coastguard Worker    let _4_z: f32 = _0_v[_skTemp2];
23*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = _1_i.w;
24*c8dee2aaSAndroid Build Coastguard Worker    let _5_w: f32 = _0_v[_skTemp3];
25*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(vec4<f32>(_2_x, _3_y, _4_z, _5_w) == vec4<f32>(-1.25, -1.25, -1.25, 0.0))));
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
29*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
30*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
31*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
32*c8dee2aaSAndroid Build Coastguard Worker}
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