128 instructions 2 3[immutable slots] 4i0 = 0xBFA00000 (-1.25) 5i1 = 0xBFA00000 (-1.25) 6i2 = 0xBFA00000 (-1.25) 7i3 = 0 8 9store_src_rg coords = src.rg 10init_lane_masks CondMask = LoopMask = RetMask = true 11copy_4_uniforms _0_v = testInputs 12copy_4_uniforms $0..3 = colorBlack 13cast_to_int_from_4_floats $0..3 = FloatToInt($0..3) 14copy_4_slots_unmasked _1_i = $0..3 15copy_slot_unmasked $12 = _1_i(0) 16copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) 17copy_slot_unmasked _2_x = $0 18copy_slot_unmasked $12 = _1_i(1) 19copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) 20copy_slot_unmasked _3_y = $0 21copy_slot_unmasked $12 = _1_i(2) 22copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) 23copy_slot_unmasked _4_z = $0 24copy_slot_unmasked $12 = _1_i(3) 25copy_from_indirect_unmasked $0 = Indirect(_0_v(0) + $12) 26copy_slot_unmasked _5_w = $0 27copy_4_slots_unmasked $0..3 = _2_x, _3_y, _4_z, _5_w 28copy_4_immutables_unmasked $4..7 = i0..3 [0xBFA00000 (-1.25), 0xBFA00000 (-1.25), 0xBFA00000 (-1.25), 0] 29cmpeq_4_floats $0..3 = equal($0..3, $4..7) 30bitwise_and_2_ints $0..1 &= $2..3 31bitwise_and_int $0 &= $1 32swizzle_4 $0..3 = ($0..3).xxxx 33copy_4_uniforms $4..7 = colorRed 34copy_4_uniforms $8..11 = colorGreen 35mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 36load_src src.rgba = $0..3 37