1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_testInputs : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorBlack : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c3); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker float4 _RESERVED_IDENTIFIER_FIXUP_0_v = _7_testInputs; 20*c8dee2aaSAndroid Build Coastguard Worker int4 _44 = int4(int(_7_colorBlack.x), int(_7_colorBlack.y), int(_7_colorBlack.z), int(_7_colorBlack.w)); 21*c8dee2aaSAndroid Build Coastguard Worker int4 _RESERVED_IDENTIFIER_FIXUP_1_i = _44; 22*c8dee2aaSAndroid Build Coastguard Worker float _48 = _7_testInputs[_44.x]; 23*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_2_x = _48; 24*c8dee2aaSAndroid Build Coastguard Worker float _51 = _7_testInputs[_44.y]; 25*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_3_y = _51; 26*c8dee2aaSAndroid Build Coastguard Worker float _54 = _7_testInputs[_44.z]; 27*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_4_z = _54; 28*c8dee2aaSAndroid Build Coastguard Worker float _57 = _7_testInputs[_44.w]; 29*c8dee2aaSAndroid Build Coastguard Worker float _RESERVED_IDENTIFIER_FIXUP_5_w = _57; 30*c8dee2aaSAndroid Build Coastguard Worker float4 _58 = float4(_48, _51, _54, _57); 31*c8dee2aaSAndroid Build Coastguard Worker float4 _65 = 0.0f.xxxx; 32*c8dee2aaSAndroid Build Coastguard Worker if (all(bool4(_58.x == float4(-1.25f, -1.25f, -1.25f, 0.0f).x, _58.y == float4(-1.25f, -1.25f, -1.25f, 0.0f).y, _58.z == float4(-1.25f, -1.25f, -1.25f, 0.0f).z, _58.w == float4(-1.25f, -1.25f, -1.25f, 0.0f).w))) 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _65 = _7_colorGreen; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker else 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker _65 = _7_colorRed; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker return _65; 41*c8dee2aaSAndroid Build Coastguard Worker} 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 44*c8dee2aaSAndroid Build Coastguard Worker{ 45*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 46*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 47*c8dee2aaSAndroid Build Coastguard Worker} 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 50*c8dee2aaSAndroid Build Coastguard Worker{ 51*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 52*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 53*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 54*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 55*c8dee2aaSAndroid Build Coastguard Worker} 56