xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleByIndex.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 testInputs;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorBlack;
5*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
6*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
7*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
8*c8dee2aaSAndroid Build Coastguard Worker    vec4 _0_v = testInputs;
9*c8dee2aaSAndroid Build Coastguard Worker    ivec4 _1_i = ivec4(colorBlack);
10*c8dee2aaSAndroid Build Coastguard Worker    float _2_x = _0_v[_1_i.x];
11*c8dee2aaSAndroid Build Coastguard Worker    float _3_y = _0_v[_1_i.y];
12*c8dee2aaSAndroid Build Coastguard Worker    float _4_z = _0_v[_1_i.z];
13*c8dee2aaSAndroid Build Coastguard Worker    float _5_w = _0_v[_1_i.w];
14*c8dee2aaSAndroid Build Coastguard Worker    return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed;
15*c8dee2aaSAndroid Build Coastguard Worker}
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