1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker let _0_v: vec4<f32> = _globalUniforms.testInputs; 15*c8dee2aaSAndroid Build Coastguard Worker let _1_x: f32 = _0_v.x; 16*c8dee2aaSAndroid Build Coastguard Worker let _2_y: f32 = _0_v.y; 17*c8dee2aaSAndroid Build Coastguard Worker let _3_z: f32 = _0_v.z; 18*c8dee2aaSAndroid Build Coastguard Worker let _4_w: f32 = _0_v.w; 19*c8dee2aaSAndroid Build Coastguard Worker let a: vec4<f32> = vec4<f32>(_1_x, _2_y, _3_z, _4_w); 20*c8dee2aaSAndroid Build Coastguard Worker let _9_x: f32 = _globalUniforms.testInputs.x; 21*c8dee2aaSAndroid Build Coastguard Worker let _10_y: f32 = _globalUniforms.testInputs.y; 22*c8dee2aaSAndroid Build Coastguard Worker let _11_z: f32 = _globalUniforms.testInputs.z; 23*c8dee2aaSAndroid Build Coastguard Worker let _12_w: f32 = _globalUniforms.testInputs.w; 24*c8dee2aaSAndroid Build Coastguard Worker let b: vec4<f32> = vec4<f32>(_9_x, _10_y, _11_z, _12_w); 25*c8dee2aaSAndroid Build Coastguard Worker const c: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0); 26*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((all(a == vec4<f32>(-1.25, 0.0, 0.75, 2.25)) && all(b == vec4<f32>(-1.25, 0.0, 0.75, 2.25))) && all(c == vec4<f32>(0.0, 1.0, 2.0, 3.0)))); 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 30*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 31*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 32*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 33*c8dee2aaSAndroid Build Coastguard Worker} 34