xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleByConstantIndex.skrp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker29 instructions
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Worker[immutable slots]
4*c8dee2aaSAndroid Build Coastguard Workeri0 = 0
5*c8dee2aaSAndroid Build Coastguard Workeri1 = 0x3F800000 (1.0)
6*c8dee2aaSAndroid Build Coastguard Workeri2 = 0x40000000 (2.0)
7*c8dee2aaSAndroid Build Coastguard Workeri3 = 0x40400000 (3.0)
8*c8dee2aaSAndroid Build Coastguard Workeri4 = 0xBFA00000 (-1.25)
9*c8dee2aaSAndroid Build Coastguard Workeri5 = 0
10*c8dee2aaSAndroid Build Coastguard Workeri6 = 0x3F400000 (0.75)
11*c8dee2aaSAndroid Build Coastguard Workeri7 = 0x40100000 (2.25)
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg                   coords = src.rg
14*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks                CondMask = LoopMask = RetMask = true
15*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                _0_v = testInputs
16*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          _1_x, _2_y, _3_z, _4_w = _0_v
17*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          a = _1_x, _2_y, _3_z, _4_w
18*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                _9_x, _10_y, _11_z, _12_w = testInputs
19*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          b = _9_x, _10_y, _11_z, _12_w
20*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $0..3 = a
21*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     $4..7 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
22*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats                 $0..3 = equal($0..3, $4..7)
23*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints             $0..1 &= $2..3
24*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
25*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $1..4 = b
26*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     $5..8 = i4..7 [0xBFA00000 (-1.25), 0, 0x3F400000 (0.75), 0x40100000 (2.25)]
27*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
28*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints             $1..2 &= $3..4
29*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $1 &= $2
30*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
31*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     $1..4 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
32*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     $5..8 = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
33*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
34*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints             $1..2 &= $3..4
35*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $1 &= $2
36*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
37*c8dee2aaSAndroid Build Coastguard Workerswizzle_4                      $0..3 = ($0..3).xxxx
38*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $4..7 = colorRed
39*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $8..11 = colorGreen
40*c8dee2aaSAndroid Build Coastguard Workermix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
41*c8dee2aaSAndroid Build Coastguard Workerload_src                       src.rgba = $0..3
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