1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 testInputs; 9 half4 colorGreen; 10 half4 colorRed; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18 Outputs _out; 19 (void)_out; 20 half4 _0_v = _uniforms.testInputs; 21 half _1_x = _0_v.x; 22 half _2_y = _0_v.y; 23 half _3_z = _0_v.z; 24 half _4_w = _0_v.w; 25 half4 a = half4(_1_x, _2_y, _3_z, _4_w); 26 half _9_x = _uniforms.testInputs.x; 27 half _10_y = _uniforms.testInputs.y; 28 half _11_z = _uniforms.testInputs.z; 29 half _12_w = _uniforms.testInputs.w; 30 half4 b = half4(_9_x, _10_y, _11_z, _12_w); 31 half4 c = half4(0.0h, 1.0h, 2.0h, 3.0h); 32 _out.sk_FragColor = (all(a == half4(-1.25h, 0.0h, 0.75h, 2.25h)) && all(b == half4(-1.25h, 0.0h, 0.75h, 2.25h))) && all(c == half4(0.0h, 1.0h, 2.0h, 3.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; 33 return _out; 34} 35